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THE LATEST NEWS BELOW
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June 17th, 2013, 14:23 Posted By: wraggster
News from Neoflash:
NEO Summer Retro Coding Contest 2013 for all retro platform announcement
*** Close time: Aug.20th 2013 ***
more info: http://www.neoflash.com/forum/index.php/topic,7624.0.html
* Homebrew Game division
There are top 3 winners for all platform
* Homebrew APP division
There are top 3 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP/Wii ......
The rules of NEO Summer retro coding contest 2013:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] If your production have enter other contest before, you can use it to enter this NEO contest still.
[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it in the first page.
The top 3 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the NEO online shop, just not over U$300 total value.
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June 2nd, 2013, 23:11 Posted By: wraggster
After 11 long months we are thrilled to announce the release of ScummVM 1.6.0.
It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.
Let's just list the new games 1.6.0 contains for you:
- 3 Skulls of the Toltecs
- Eye of the Beholder
- Eye of the Beholder II: The Legend of Darkmoon
- Hopkins FBI
- Tony Tough and the Night of Roasted Moths
- The Journeyman Project: Pegasus Prime
Other significant features include support for the Macintosh version ofDiscworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.
Of course, there is much more; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy!
http://www.scummvm.org/news/20130531/
For a list of changes since the previous version, read the release notes.
1.5.0 is also apt-get'able from Debian unstable (sid).
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May 27th, 2013, 15:21 Posted By: PSPReview

Newly released/updated for the Dingoo Family of Consoles.
This is a port of Milkytracker for dingoo. Controls: - 'DPad' mouse movement or arrow keys (cursor movement) with pressed 'B'. - 'A' mouse button click. - 'B' mouse/arrow keys switch. - 'X' edit mode on/off (space). - 'LS' tab - 'RS' bspace - 'Start' play song/select (enter). - 'Select' stop playing/cancel (escape). You can have a almost full virtual keyboard in main screen by "clicking" on "Exp." button. For best quality you must set cpu to max 433mhz and sound resampler to cubic lagrange. Enjoy :-) scor (scorpizx@gmail.com)
Download Here
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May 23rd, 2013, 04:51 Posted By: PSPReview

Newly released/updated for the Caanoo
Download Here
More info about the Caanoo:
The Caanoo can run several applications that emulate consoles or computer systems, such as DrPocketSnes for the Super Nintendo, GnGEO for the SNK Neo Geo AES/MVS, Hu-Go for the NEC PC-Engine, PCSX ReArmed for PlayStation 1 games, MAME4all for Arcade Coin-ops and Picodrive for the SEGA Megadrive and its add-ons, as well as freeware homebrew games/applications. These applications are created by the community itself and not by the manufacturers.
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April 29th, 2013, 21:49 Posted By: wraggster
 The promise of OpenMobile's Application Compatibility Layer is enticing: seamlessly run Android apps on another operating system as if it was meant to be there. Unfortunately for fans of Palm's last hurrah, the project's webOS port died with the HP Touchpad. That won't stop dedicated fans, however -- Phoenix International Communications plans to resurrect webOS ACL. Taking the project to Kickstarter, the team is showing an early build on an HP Touchpad, seamlessly running Android apps in cards alongside native webOS applications. Phoenix hopes that a functional ACL will reduce Touchpad owner's reliance on dual-booting Android, giving them the freedom to enjoy webOS without sacrificing functionality. The team is promising a relatively short development time, thanks to OpenMobile's early work, and hopes to deliver a consumer ready build in July. But first the Kickstarter campaign will need to meet its $35,000 goal. Interested in pitching in? Check out the Kickstarter link at the source.
http://www.kickstarter.com/projects/...he-hp-touchpad
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April 28th, 2013, 23:43 Posted By: wraggster
via http://dingoonity.org/
This is a reimplementation of Metal Slug. Enough said go grab it now!

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What we have here is a project of the talented programmer Clément CORDE, Slug Mini, in its version for OpenDingux. Unlike Airball, the Mini Slug is not a remake, but rather a kind of reimplementation using sprites and sounds ripped from some of the games in the series, but the stages are totally new and difficult .
The Mini Slug Project by Clément CORDE
OpenDingux Build by Shin-NiL
Controls
* D-Pad - Move
* A Button - Shoot
* B Button - Jump
* X Button - Grenade
* Y Button (at name entry only) - alternate characters
* L Shoulder (at menu only) - alternate number of credits
Discuss it here: http://boards.dingoonity.org/dingux-...ug-opendingux/
minislug_dingoo_03-03-2013.zip
Author/Porter: Shin-Nil
Download: http://oldschoolprg.x10.mx/projets.php#minislug
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April 28th, 2013, 23:41 Posted By: wraggster
via http://dingoonity.org/
Checkout this classic-megaman-style-game.

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Hellow freinds, after a long time, I have the pleasure to announce a new version of the classic-megaman-style-game, Rockbot for Dingux. This version is a big improvement over previous beta, and should be finishable from start without major issues.
Get here http://rockbot.upperland.net/?p=782 and if you find any relevant problems, please tell me.
About a native version: the native SDK support to C++ is really poor, so, unless it chances (any clues?), I won't be able to port it for native, sadly :-(
Discuss it here: http://boards.dingoonity.org/dingux-...ot-1-0-beta-4/
Rockbot_Dingux_1.0b4.zip
Author/Porter: protomank
Download: http://rockbot.upperland.net/?page_id=301&lang=en
Download Source: http://rockbot.upperland.net/?page_id=301&lang=en
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April 27th, 2013, 13:20 Posted By: PSPReview

Newly released/updated for the Dingoo Family of Consoles.
UAE4all is an opensource Amiga 500 emulator. Changed: Removed Dingoo A320 Dingux code that is no longer needed. Enabled doublebuffer. Enabled menu audio. Changed sound frequency to 28KHz to fix the bad sound on the Dingoo A-380. It's possible that it works on the Dingoo A-320e too but ti's also possible that it doesn't work because of double buffer.
Download Here
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April 25th, 2013, 23:02 Posted By: PSPReview

Newly released/updated for the Dingoo Family of Consoles.
A WAD pack for DOOM II conversions on the Dingoo A-380/A-320e.Conversions included in this pack:Counter StrikeCounter Strike 2Duke NukemHalf LifeHereticHexen HereticQuake 2No information files available for these DOOM II total conversion WADs. All I know is that some guys from the GP32 scene are involved for some of these great DOOM II total conversion WADs.
Download Here
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April 22nd, 2013, 09:20 Posted By: PSPReview

Newly released/updated for the Dingoo Family of Consoles.
A WAD pack for DOOM II conversions on the Dingoo A-380/A-320e.Conversions included in this pack:Counter StrikeCounter Strike 2Duke NukemHalf LifeHereticHexen HereticQuake 2No information files available for these DOOM II total conversion WADs. All I know is that some guys from the GP32 scene are involved for some of these great DOOM II total conversion WADs.
Download Here
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