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OpenSource Handheld News - Gp2X, Dingoo, Wiz and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 23rd, 2015, 00:50 Posted By: PSPReview

Newly released for the GP2X
Final patch-Subtitles added-Improved blending from Caanoo Shaders and more effects-Few tracks got audio fixed-Improved perfomance
Download Here
More about the GP2X:
The GP2X is an open-source, Linux-based handheld video game console and portable media player developed by South Korean company GamePark Holdings. It was released on November 10, 2005, in South Korea only.
The GP2X is designed for homebrew developers as well as commercial developers. It is commonly used to run emulators for classic game consoles such as Neo Geo, Sega Mega Drive, Sega Master System, Sega Game Gear, Amstrad CPC, Commodore 64, Nintendo Entertainment System, PC-Engine/TurboGrafx-16, MAME and others.
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January 21st, 2015, 01:20 Posted By: PSPReview

Newly released for the GP2X
Experimental datesim using stereo 3d technologyLD28 entry
Download Here
More about the GP2X:
The GP2X is an open-source, Linux-based handheld video game console and portable media player developed by South Korean company GamePark Holdings. It was released on November 10, 2005, in South Korea only.
The GP2X is designed for homebrew developers as well as commercial developers. It is commonly used to run emulators for classic game consoles such as Neo Geo, Sega Mega Drive, Sega Master System, Sega Game Gear, Amstrad CPC, Commodore 64, Nintendo Entertainment System, PC-Engine/TurboGrafx-16, MAME and others.
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January 20th, 2015, 02:21 Posted By: PSPReview

Newly released for the GP2X
Simple atmospheric roguelikeLD24 entry (scored #9mood #11audio)
Download Here
More about the GP2X:
The GP2X is an open-source, Linux-based handheld video game console and portable media player developed by South Korean company GamePark Holdings. It was released on November 10, 2005, in South Korea only.
The GP2X is designed for homebrew developers as well as commercial developers. It is commonly used to run emulators for classic game consoles such as Neo Geo, Sega Mega Drive, Sega Master System, Sega Game Gear, Amstrad CPC, Commodore 64, Nintendo Entertainment System, PC-Engine/TurboGrafx-16, MAME and others.
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September 23rd, 2014, 00:44 Posted By: wraggster
I originally made vAtari because the GP32 was sorely missing a good Atari 2600 emulator and as it happens so does the Dingoo A320 in Native mode.
The original version of vAtari for the GP32 was entered into the PACC 2010 contest. It didn't win but it did provide excellent motivation to get most of the work on it done.
Since then, this version has many fixes and enhancements including more accurate graphics and sound and higher compatibility.


My two favourite Atari 2600 games: H.E.R.O

..and River Raid
Download Dingoo A320 Native vAtari v2.0 Binary
Download GP32 vAtari v2.0 Binary
The Dingoo A320 is my first .SIM release so there is no frontend end: it uses the Dingoo Native's OS to select a ROM.
The GP32 version has a frontend: select a game and press either 'A', 'B' or 'Select' to start the game. The button you press to start determines the GP32's CPU clock rate.
In both cases, the Atari 2600 ROMs should be uncompressed and have the .A26 suffix.
Controls
* Joystick provides movement for either joystick or paddle.
* 'A' Button is the fire button.
* 'B' Button is the fire buttons on the "other" controller.
* 'START' Atari Reset.
* 'SELECT' Atari Select.
* Games the require two joysticks, hold 'B' button to use second joystick
* Games the require two joysticks, 'L Shoulder' is the other fire button
A320 Specific
* 'Power Slider' to switch off.
* Hold 'L + R Shoulder' back to O/S.
* 'L Shoulder' decrease volume.
* 'R Shoulder' increase volume.
* 'Y' toggles Player 1 difficulty.
* 'X' toggles Player 2 difficulty.
GP32 Specific
* 'SELECT + START' back to frontend.
* 'L + R' Information screen
* 'L Shoulder' toggles Player 1 difficulty.
* 'R Shoulder' toggles Player 2 difficulty.
http://www.slaanesh.net/2014/09/ding...park-gp32.html
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September 8th, 2014, 20:12 Posted By: wraggster
It's been a long time between releases. I've been busy with a host of stuff, so I'd better start releasing them!

First is MAME4ALL v1.3, which has a host of new features. You really do need to read the "whatsnew.txt" file included in the Binary download for all details. The "readme.txt" is also updated so please look at that for updated information on controls.
Download MAME4ALL v1.3 for Dingoo A320 Native Binary
Download MAME4ALL v1.3 for Dingoo A320 Native Source Code
Discuss this release on the forums
Quick summary of the major news:
* Vastly improved front-end, now featuring full snapshot preview support. Almost 2000 snapshots are included, all taken from within this version of MAME4ALL!
* Huge number of bug fixes, including a long standing sound bug which improves sound for many, many games! Including the newly supported Zwackery.
* Huge number of new games added and existing games updated.

Zwackery now works, nice game and despite needing 6 buttons, plays fine once controls are customised.

Macross, new game added, complete with sound.

Konek-Gorbunok, another new game added.

New frontend. Grey name is a clone, Red name is a non-working game.Preview snapshots "slide" out from the right. If there is no snapshot, nothing is displayed. Multiple snapshots for the same game cycle around.
GCW-Zero version of MAME 0.37b16, MAME 0.66 and MAME 0.84 coming soon, complete with integrated frontend and preview snapshot support.
http://www.slaanesh.net/2014/09/mame...20-native.html
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August 26th, 2014, 01:33 Posted By: wraggster
Hi,
I made a little game named "Hase" (German for hare). It is a worms clone in space with gravitation. And hares. You can read more about it in the Pandora board or at Dingoonity.
Furthermore here a video for you:
I compiled it for the Caanoo, but as I don't own such a device, I would need a tester for it. Here is the download:
http://ziz.gp2x.de/downloads/hase/ha...oo-1.4.2.0.zip
I hope it works! It is not finished, but gives a good impression of the game idea.
Greetings,
Ziz
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August 26th, 2014, 01:32 Posted By: wraggster
Hi,
I made a little game named "Hase" (German for hare). It is a worms clone in space with gravitation. And hares. You can read more about it in the Pandora board or at Dingoonity.
Furthermore here a video for you:
I compiled it for the Wiz, but as I don't own such a device, I would need a tester for it. Here is the download:
http://ziz.gp2x.de/downloads/hase/hase-wiz-1.4.2.0.zip
I hope it works! It is not finished, but gives a good impression of the game idea.
Greetings,
Ziz
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August 10th, 2014, 14:41 Posted By: PSPReview

Newly released/updated for the Dingoo Family of Consoles.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
Download Here
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July 6th, 2014, 01:19 Posted By: wraggster
Hi All,
I finally got around to releasing a set of ScummVM testing/preview builds for all the GPH backend devices (GP2X, Wiz and Caanoo) and the OpenPandora.
You can grab them from my site and I would appreciate any feedback from testing as these builds will they form the basis of the upcoming official 1.7.0 releases in the near future.
Comments to this thread, my site or the ScummVM forums please. Bug fixes and patches to the ScummVM tracker or GIThub . Oh, and please don't mirror these test builds.
Cheers,
John
http://www.gp32x.com/board/index.php...dpost&p=970788
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May 19th, 2014, 01:04 Posted By: wraggster
via http://pdroms.de/
The fourth installment of Sqrxz has been released. Sqrxz 4 – Cold Cash has been released to the public on 20th April for plenty of systems, such as Windows (32-Bit), Linux (32-Bit, 64-Bit), Wiz, PSP, MotoMagx, Dreamcast, GCW Zero, MacOS X (32-Bit, 64-Bit) / Intel, Amiga OS4, MorphOS, Symbian OS Series 60, Symbian OS UIQ3, Raspberry Pi, Caanoo, GP2x and OpenPandora.
<iframe height="281" src="https://www.youtube.com/embed/n_ZB7bd3xTI?feature=oembed" frameBorder="0" width="500" allowfullscreen=""></iframe>
http://www.sqrxz.de/2014/04/20/sqrxz-4-released/
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April 12th, 2014, 01:34 Posted By: wraggster
 
GpAlice is a platform game, playable on the GP32 console.
This game was created for the "speed coding" contest held at the retro computing convention AC 2014,
on the 5th and 6th April 2014 at "Congis sur Thérouanne", France.
Principle of the Game:
Alice is in wonderland and she must find the white rabbit hole.
She can collect fruits and gems, but she must avoid the peaks and be careful with the mushrooms !
If she jumps on a tiny mushroom she will become tiny, and won't be able to jump too high.
Jumping on a big mushroom will get its normal size back !
The Contest Rules required a 2 players mode, but because of the lack of 2 GPLink, I couldn't do a real 2 players mode.
That's why, Player 1 plays first, then Player 2, and in the end, the game tell who finished the level faster !
See my GP32 page to download the game: http://onorisoft.free.fr/gp32/gp32.htm#Games
http://www.gp32x.com/board/index.php...dpost&p=970411
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