Origami - Entry for 64k introcompo at Assembly 2005 by FaemiyahGraphics code and intro structure: Trilkk (Tatu Kilappa)Software synthesizer and music: Juippi (Juho Heikkinen)Folding effect, fractal code and misc: Warma (Vantte Kilappa)Greets in the intro.Proved to work with a ~1500Mhz Athlon with a GeForce3. Your mileage may vary.If this package contained no source code, there should be another that does.Failing that, you can contact the authors. The intro compiles on all major platforms including Windows, Linux andFreeBSD. There are some endianness bugs, that cause loss of sound andintroduce some glitches on big-endian machines such as... anything besides x86and alpha. The precalc time _is_ humongous. Please wait.Thank you.----------------------Pandora port is running thanks to glshim library by ptitSeb (using the latest Git revision).I advice you to clock your Pandora at minimum of 800 Mhz (tested at 825 mhz on my CC) otherwise is slower on some heavy scenes.Also on CC units it's best to use a swap file (optimal solution is to setup the swap file on a secondary SD card possibly with fast read/write speeds...but don't use a too bigger swap file (i use a 300 megabyte one).BEWARE!! at start the demo made some intensive pre-calculations that need, on Pandora, around 5 minutes to complete, where on a x86 PC takes around only 1 minute. Please be patient and .... wait.Sources included in PND.http://www.pouet.net/prod.php?which=...iyah.fi/index/
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