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OpenSource Handheld News - Gp2X, Dingoo, Wiz, Pandora, GCW Zero and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 4th, 2008, 17:18 Posted By: wraggster
Yaustar posted this excerpt which suggests that the gizmondo may rival the Pandora:
From MCV magazine:
Gizmondo will rival DS and PSP, says new team... no, honestly.
"We can compete with DS and PSP. An open platform offers something new." Ian Murphy, Plextek
"Little is known about the new iteration, but Plextek technical director Ian Murphy told MCV it would be a fully open platform, allowing amateur developers to create and share homemade titles.
...
"There's no reason we can't compete. An open platform will offer something that other handhelds can't"
Download the full article from the Print Magazine here: http://www.mcvuk.com/
It does make me wonder how much research they have done on previous non-mainstream handhelds and how close they are to release.
On the side, since this is getting a lot of media attention, the marketing of the Pandora can piggy back on the whole 'open platform' aspect if they can get in before the Gizmondo since it is what it is most likely to be compared to.
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January 20th, 2008, 13:51 Posted By: wraggster
Prophet posted this over at gp32x forums and id like to see the reactions here to his opinion:
I was just looking over the PowerVR SGX info ( http://www.imgtec.com/powervr/produc.../SGX/index.asp) and it occured to me that the Pandora could be a nice testing platform for professional 3D handheld game development. It would have a small, technically inclined community of users - a perfect team of unpaid but enthusiastic testers.
So I wonder - would it be attractive for professional teams to use the Pandora as a testbed? Releasing concept builds of games, and/or even betas and even RC's as they approach final builds for commercial platforms (i.e. PSP, DS, phones etc.)?
Just a thought... I know we have a few such people around here, so I wonder what they think?
I realize the Capcoms and EA's of the world aren't going to do such a thing, but for smaller independent devs and contractors, it might be a fun and useful way to test ideas and code on a small hobbyist community.
Discuss Via Comments
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January 16th, 2008, 17:37 Posted By: wraggster
Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Todays release news:
ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:
Support for the FREEWARE adventure Lure of the Temptress (available for download here)
Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
Two newly available ports: iPhone and Maemo
Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
Better support for Sierra AGI games
Improved support for modern 64-bit systems
Support for FLAC encoded music in Broken Sword 1 for the purists among you
Better support for non-English versions of games, including eastern languages
Sound compression for SAGA games
Heres the release notes:
New Games:
- Added support for Elvira: Mistress of the Dark.
- Added support for Elvira 2: The Jaws of Cerberus.
- Added support for I Have no Mouth, and I Must Scream (demo and full game).
- Added support for preAGI game Mickey's Space Adventure.
- Added support for preAGI game Troll's Tale.
- Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
- Added support for Amiga version of Waxworks.
- Added support for Lure of the Temptress.
New Ports:
- Added iPhone port.
- Added Maemo port for Nokia Internet tablets.
General:
- Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
- Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
- Added optional 'confirm exit' dialog to the SDL backend.
- Added support for TiMidity++ MIDI server.
- Added DMedia MIDI driver for IRIX.
- Improved detection of new game variants and localized versions.
- Completely reworked internal access to files. (GSoC Task)
- Added option to delete games from the list with Del key.
- Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).
AGI:
- Added support for AGI256 and AGI256-2 hacks (GSoC Task)
- Added support for Amiga menus and palettes (GSoC Task)
- Better support for early Sierra AGI titles
AGOS:
- Fixed crashes related to OmniTV playback in The Feeble Files.
- Improved work on 64-bit systems.
Broken Sword 1:
- Added support for FLAC encoded music.
Kyrandia:
- Added support for Macintosh version.
Parallaction:
- Added support for Amiga version of Nippon Safes, Inc.
- Many bugfixes
Queen:
- Added support for Adlib music.
- Added missing music patterns playback in Amiga version.
SCUMM:
- Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
- Added support for Chinese COMI.
- Better support for eastern versions of games.
- Various fixes for COMI and other games.
- Added support for original save menus (browse only). Use Alt-F5 to activate.
- Added support for Spanish version of NES Maniac Mansion.
- Better support for German version of C64 Maniac Mansion.
- Fixed bug with cursors in Windows versions of Humongous Entertainment games.
SAGA:
- Added support for compressed sound effects, voices and music.
Touche:
- Added workarounds for some glitches/issues present in the original game.
WinCE Port:
- Switched compilers again. Now using cegcc ( http://cegcc.sourceforge.net/).
- Plugins now supported for WinCE (but not used in this release).
- Redesigned 'Free Look' action, mainly for the lure engine's requirements.
- Smaller optimization setting to counteract the growth of the executable.
- Various bug fixes.
GP2X Port:
- Support F200 Touchscreen
- Various fixes to input code
The S60, UIQ, Pocket PC and Palm Tapwave Zodiac Versions were updated.
Download Here and Give Feedback Via Comments
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January 6th, 2008, 03:45 Posted By: wraggster
I like the look of the Pandora esp the black version, basically looks like a DS with a Keyboard on the bottom instead of a screen.
But the name Pandora, does anyone else think they could have chose better ?
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January 2nd, 2008, 01:42 Posted By: wraggster
The pandora has been called the PSP KIller and it looks a very interesting console sort of like a DS crossed with a mini laptop and very powerful with it, it could be the biggest homebrew console ever.
For those of you interested answer this question
What are your Hopes for the Pandora in the forthcoming year ?
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December 29th, 2007, 17:21 Posted By: wraggster
Been a long while since i was originally going to set up a site for the Pandora but finally its here but it took so long for the name to be revealed :P, as you would expect from any DCEmu site we will provide you with the very latest News of homebrew, emulation, development and hacking as it arrives.
When the news comes in we will have it
Bookmark this link --> http://pandora.dcemu.co.uk/
We are looking for someone to make us a better site logo for Pandora Homebrew if anyone can help
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December 20th, 2007, 23:54 Posted By: argor
For nearly a year now the rumours of a new console to take over from the GP2X have been discussed but no concrete and confirmed details that is until now, heres the fully confirmed specs:
ARM® Cortex™-A8 CPU with 1Gb of RAM
800x480 4.3" 16.7 million colours touchscreen LCD
OpenGL 2.0 compliant 3D hardware
Wifi 802.11b/g
Dual SDHC card slots
Dual Analogue and Digital gaming controls
43 button QWERTY and numeric keypad
TV output
High Speed USB Host
The name of the new console is to be called Pandora, heres a piccie of the console.
Is this the future of homebrew, the next generation discuss this via comments
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December 20th, 2007, 20:36 Posted By: argor
kan i get some trume role the name for the new console is Pandora
it was reveal wen a new forum was add at gp32x.com
this is was confirmed by EvilDragon It's an interesting name as Pandora is what made the PSP semi-cool. smile.gif
Yep, and that battery appeared long after we've decided on the name wink.gif
and also craigix posted something that you mind find inrestingWait for someone to post the web address, then you will see the full name.
and if you have never herd of the console read this http://pandora.bluwiki.com/
and can some mod rename new console forum to Pandora :thumbup:
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October 25th, 2007, 03:39 Posted By: argor
over at gp32x forums MWeston did led it slip that OMAP3430 is confirmed for the new console with this commendIf the OMAP deal didn't happen
MWeston did let it slip
but some of did thing it was very likely that OMAP is the SOC after craigix made some commends like this
Using the OMAP chip may result in a system which would be around $320
What you will get for around $320 is the rolls royce of handhelds.
The OMAP situation is a surprise and a delay but a nice one I think you will all agree.
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October 4th, 2007, 19:46 Posted By: wraggster
News from Elements Interactive :
Elements Interactive brings commercial platform game Li-Nuggz to the Gp2x and More
In this game the player controls Li-Nuggz, a cute little fellow in his quest to save his island from the evil Drago. Use your harpoon, seedgun or hidden sword to slice bubbles, coconuts, fruit and many more objects. Guide Li-Nuggz through the 50 levels to the top of the vulcano for his final battle against the evil villain. Besides an adventure game, Li-Nuggz also sports 5 instant games for instant fun!
Features
- Five different stages to explore (docks, beach, village, caves and vulcano)
- 50 levels, including normal, extra and bonus levels
- Lots of powerups to collect
- Challenging end-boss
- Five different Instant Games for endless instant fun!
- Cool particle effects
- Smooth horizontal and vertical scrolling
- Stunning pre-rendered 3D graphics!
- Smooth animations
- Catchy music and enjoyable sound effects by DJ PWB
- Flexible control system allowing total customization
- Unlockable extra features
- Online highscore publishing
- Addictive gameplay
Supported platforms and screen resolutions are:
- Windows Mobile Pocket PC (QVGA - landscape and portrait, VGA)
- Windows Mobile Smartphone (low resolution, QVGA - landscape and portrait)
- Symbian Series 60 up to third edition (low and high resolution, QVGA - landscape and portrait)
- Symbian UIQ 3.0
- GP2X handheld
- Gizmondo handheld
- Windows desktop (windowed)
Taking the separate screen resolutions and dimensions and over-the-air installation files into account, the game is available in no less than 22 different downloadable versions.
The complete game is available for $9.95. A free demo version of the game, featuring three levels and one instant game, is available for download at http://www.clickgamer.com/Li-Nuggz.
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September 3rd, 2007, 00:22 Posted By: wraggster
A new homebrew Handheld is coming soon and apparently it will be a PSP/GP2X Beater with excellent multmedia features and decent 3D and 2D Graphics processor, also will have a touchscreen.
All will be revealed in October
Discussion via comments, fun eh :P
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June 21st, 2007, 17:45 Posted By: Fyah
Finally, here it is! Our long awaited, best-ever new release, ScummVM 0.X.0 (or 0.10.0, for those roman numeral challenged amongst you), code named "Tic-tac-toe edition", has arrived today. Now available in stores, err, on download servers worldwide!
"What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series:
* Several new engines and thus new games supported:
o Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,
o Cinematique evo 1 engine: Future Wars,
o GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
o AGOS engine: Simon the Sorcerer's Puzzle Pack,
o Parallaction engine: Nippon Safes Inc.,
o Touche: The Adventures of the Fifth Musketeer engine.
* DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
* Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
* Many nice improvements to our ports.
* And as usual a gazillion small fixes, tweaks and improvements.
So, what are you waiting for? Go and grab your free copy of the best-ever ScummVM while it's still hot!
P.S.: The SourceForge.net download mirrors are a bit slow when it comes to syncing, hence it can happen that your download fails or is corrupt after the first try. Don't give up, just try to download from another mirror!
Download HERE
http://www.scummvm.org/
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December 28th, 2005, 03:18 Posted By: wraggster
Tonight i finally got a chance to review the GP2X for those that dont know its the successor to the very successful GP32 (which has a great emu/homebrew scene), the console has dual 200mhz cpus, 64 Megs ram and a whole host of features and being Open Source and Linux Based it appeals to masses of developers. Heres my review (shortish but straight to the point) of the console.
Heres an excerpt:
"Well first a tried a normal avi file and it wasnt supported, but in future i should read whats supported :P, next i tried a xvid of the latest Harry Potter film and the fact that i didnt have to encode was excellent, and the playback for me was perfect, infact on that point alone i was sold, the picture and sound quality were spot on, the list of features like fast forward etc were there as you would expect
Games and Emulators
This is the big area and if you look at any of the decent GP2X Sites youll see that theres been a mass of great game ports and emulators released for the GP2X, the buttons felt right and the joystick too, i can honestly say that the GP2X was spot on although at 3am i couldnt turn the sound down in a Tetris game i was playing but that was more than likely the game not having the controls coded in."
Read the full GP2X review Here --> http://gp2x-emulation.dcemu.co.uk/gp2x-review.shtml
Comments here about the new console --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16022
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November 18th, 2005, 08:17 Posted By: wraggster
The GP2X has been available a week now and even non Koreans are getting to grips with it, in that week we have seen Snes and NeoGeo Emulators and ports of Quake, Quake 2 and Hexen and even 3 puzzle games, keep your eye on the GP2X scene via our GP2X News Site.
Theres much more to come also.
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November 10th, 2005, 20:45 Posted By: wraggster
GP2X UK have posted news that all fans of homebrew and emulation on consoles will be happy to hear, finally the GP2X is released and shipping, the console for those that dont know is a Portable Linux Based console which already has ports of Quake, Quake 2, Duke Nukem 3D, Amiga and Gameboy Emulators being worked on and that is nothing compared to whats not been publically revealed. One very cool addition is the fact that it has a TV out thats compatible via software with any region.
Heres a screen of the Box
More information at both GP2X UK & GP2X News
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September 17th, 2005, 03:10 Posted By: wraggster
Got a special news article for those wanting to buy a <a href="http://www.gbax.com/main.pl?indexgp2x.html" target="_blank" >GP2X</a> before the rest of the world can get their hands on one.
For those that dont know theres a new contender of the Future King of Homebrew Consoles and that console is the GP2X, the console itself is basically a Portable Linux Machine with Dual Cpus running at 200Mhz Each, one of the amazing things about this machine is that Gamepark Holdings have made the Console fully Open Source so that means youll see lots of Emulators and Homebrew on the GP2X from the word go. Some of the Emulation scenes best programmers have already said they are working on it and that includes people like LDChen (PSone Emu), Chui (Snes and NeoCD Emus) theres already a Gameboy emulator running on the console and with the backing of a mass of Developers you will have the ultimate console without the unfair obstructions that Sony and others force on us.
Heres some details off the site:
To sum up the GP2X:
It can play games. It can play your Movies. It can play your music. It can view photos. It can read Ebooks. It runs on just 2 AA batteries - And it can do all this in the palm of your hand or on your TV screen.
Yes that's right, this handheld can connect to the TV, console style. Watch your DivX movies on the TV. Play emulated classics on the TV. Try big screen Quake. Or just play them all on the GP2X's large 320*240 backlit screen. You get the best of both worlds.
It runs the free Linux operating system. This means a whole world of Games, Utilities and Emulators are at your disposal. Quake, Doom, SNES, Megadrive, MAME, Media players and Applications to name just a few.
It's powerful - Two 200mhz CPU's with 64meg of RAM, custom graphics hardware and decoding chips. Takes SD cards and has 64M of NAND memory. Plenty to play with. One of the most powerful and advanced handhelds today.
That means it can play movies without any re-encoding. Just put them onto an SD card. Any size. Any resolution. No messing about. The GP2X scaling chip will resize to fit the screen. No other handheld can do that.
Heres a screenshot:
<img src="http://gp2x-emulation.dcemu.co.uk/blackandwhite.jpg">
Check out the Worldwide Official Seller of the GP2X at this early Sneak Peak address here --> http://www.gbax.com/main.pl?indexgp2x.html
Also Check out our GP2X site Here --> http://gp2x-emulation.dcemu.co.uk/
One thing to remember you can buy it now from them and its advisable to do so as the first shipment will be in limited numbers.
Mouth Watering eh
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