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OpenSource Handheld News - Gp2X, Dingoo, Wiz, Pandora, GCW Zero and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 16th, 2008, 22:40 Posted By: wraggster
Years ago I was addicted to a simple game that I played on my then state-of-the-art Pentium-75. In this game, balls would bounce around, and I would try to partition them into small enough spaces so that I could go to the next level where more and more balls would be added. As of a couple of months ago, for the life of me, I couldn't remember the name of this game. So when I sat down to write an application for Android in my 20% time, I thought, why not try to recreate something similar? After completing most of the game and showing it to some of my friends at work, one of them said, "Oh, this reminds me of JezzBall!" Eureka! If working on this game does nothing more than reveal the name of one of the favorite games of my youth, I'll call it a success, but in the meantime, I'm happy to announce that the source of this application, named Divide and Conquer, is now available on apps-for-android.
http://android-developers.blogspot.c...d-conquer.html
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September 15th, 2008, 21:47 Posted By: wraggster
This is quite some interesting news, today a video has been posted on youtube of a Video ofa USB joypad connected to Pandora, does this mean via adapters we could have say N64 joypads playable on the Pandora, this is a very interesting development
heres the video;
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September 13th, 2008, 15:12 Posted By: wraggster
Evildragon posted this news which im sure will please all Amiga Fans:
Yep, here is some video I took running UAE4ALL on the Pandora Devboard!
It's running fullspeed (and is limited so it doesn't run the games faster than fullspeed!)
The selection of games is quite limited - as my devboard doesn't have keys and inputs yet, I needed to find videos which don't have cracktros and start demonstration playing... no easy task.
Video Via Comments (they slow down webpages)
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September 13th, 2008, 09:47 Posted By: wraggster
We simply can't get enough of cheap, nasty, and niche Windows CE devices -- which is why the iOpen-081A is like music to our ears. Awesome music. This garish pile of plastic does just about everything you'd want a portable device to do, unless you need to do a lot of data entry (or any, since it doesn't have a keyboard of any sort). Still, the iOpen features a 480 x 272 touchscreen display, an ARM926 CPU, 2GB of flash storage, 64MB of SDRAM, 802.11b/g, GPS, SD and MMC card support, as well as a USB port for hooking up something like a keyboard or flash drive. As a media player, it seems to support all of the familiar formats (MP3, MP4, WMA, AVI), and we wouldn't be surprised if there were a few emulators hanging around on this bad boy. Hey, if you've got 2300 yuan (about $336) to spare and absolutely no concerns about what your devices look like, you could do worse.
http://www.engadget.com/2008/09/11/t...k-on-this-pig/
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September 12th, 2008, 02:03 Posted By: wraggster
New for pocket pc:
I am proud to announce a special 15% discount for xDA Developers members for our newest release, FTouchSL 2.8.
Follow the link below to our newly-designed website that can answer any queries that you have about our product.
In addition to our bug fixes for ETen devices, we have also:
-Migrated to a new gestures engine
-Reduced the probability of screen freezings
-Fixed a bug with the kinetic scrolling function
-Enhanced the scrolling engine for more exact control
Be on the lookout for our next release, FTouchSL 3.0, which features visible motion paths, sensory notifications and new "Emulate Key Press" features!
Official web-site: http://www.ftouchsl.com
http://forum.xda-developers.com/showthread.php?t=425527
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September 11th, 2008, 20:37 Posted By: wraggster
Android News:
I've posted three new open source samples to the apps-for-android project: Triangle, SpriteText and Downloader.
The first two samples, Triangle and SpriteText, show techniques that would be useful to anyone using the OpenGL ES 3D graphics APIs to write Android applications. The samples contain several reusable classes that may eventually be incorporated (in some form) into the SDK. Chief among these is the GLView class, which abstracts the OpenGL ES book-keeping code from the rest of the application. GLView helps handle the extra work OpenGL ES applications have to do when the activity is paused and resumed, and when the display goes to sleep and wakes up. In the Pause/Resume case the OpenGL surface has to be recreated. In the display sleep / wake-up case the entire OpenGL context has to be recreated.
Triangle
The first sample, Triangle, shows how to use the GLView class and the OpenGL ES 3D library to display a spinning textured triangle. Think of it as the "hello, world" of OpenGL ES apps. Because it's relatively simple, it's a good place to start when experimenting with the OpenGL ES API.
SpriteText
The second sample, SpriteText, shows how to efficiently display screen-aligned text using the GL11Ext.glDrawTexiOES method. SpriteText contains a reusable LabelMaker class for drawing static text and screen-aligned images, as well as a Projector class for finding the 2D screen coordinates corresponding to a 3D point, and a MatrixTrackingGL class for keeping track of the current transformation matrix. Finally, it shows how to use these classes to display a milliseconds per frame counter. A ms/f counter can be helpful for tuning graphics performance.
Downloader
The third sample, Downloader, shows how to add a downloader activity to your application. The downloader activity runs at the beginning of your application and makes sure that a set of files have been downloaded from a web server to the phone's SD card. Downloader is useful for applications that need more local data than can fit into an .apk file. For example a game could use Downloader to download the game's artwork, sound effects, and level data. The Downloader activity is designed to be a drop-in addition to your application. You customize it by supplying the URL of an XML configuration file which lists the data files that need to be downloaded.
http://android-developers.blogspot.c...pritetext.html
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September 9th, 2008, 20:15 Posted By: wraggster
For PocketPC
Hey guys,
Although S2U2 is now reached v1.22, it doesn't mean it can run perfectly on your device. Thanks to different devices produced by different vendors. So, please test it before use it everyday, especially the CallerID function.
What is S2U2?
S2U2 (Slide2Unlock2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don't use your device. And it's has a CallerID function (but some devices may not work, so please try it first); S2P control plugin; and volume control.
Changes of v1.22
- extended the maximum no. of ShowAppointment to 6.
- added option to change the no. of next days of appointments to be shown.
- added option to change the date format of appointments.
- tap the appointment details to temporarily reduce the no. of appoinments shown to 1; tap it again to restore.
- added option to show the full-screen battery.
(if the "always show battery" does not work or "No Service" always show on the left top corner, please redownload the zip file below; it's fixed.)
- added the current connection system icon on the top bar.
- added, only for Diamond, unlock when the stylus is pulled out.
- fixed the bug that ShowAppointment could not display any appointment on some devices (again).
- fixed the bug that occasional power drain might occur on some devices (again).
- fixed the issue that S2U2 will not be on focus when device wakes up (again).
- some minor bugs fixed.
http://forum.xda-developers.com/showthread.php?t=412418
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September 9th, 2008, 20:14 Posted By: wraggster
For PocketPC
A complete redo of the OP, because of a complete new skin. Thought the theme is still the same, it's still minimal.
Install notes:
1. Remove all previous dialers installed. (when asked for restart click cancel)
2. Copy cab to phone and install.
3. Soft Reset.
Changelog:
V1.0 Initial release. Preview, and letters.
V1.1 Added colors and also changed the call history, see preview:
V1.2 Added landscape graphics. (letter dialpad is in the letter version):
V1.3 New graphics for portrait version and a complete new OP. Still no redial function but I might make a version with redial and smartdial when I have the time.
http://forum.xda-developers.com/showthread.php?t=395086
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September 8th, 2008, 22:36 Posted By: wraggster
New for pocket pc:
Because Microsoft stopped distributing their expenses tool and I don't like the alternatives I have seen, I have programmed a little thing myself.
You can modify the values shown in the lists in order to fit your wishes. Option to export to tab-separated text file for importing in Excel or other program.
Webpage: http://www.sandernijdam.nl/easyexpenses/
See screenshots for info.
Changes:
v0.92a (8-9-2008)
Bugfix (month start in totals)
v0.92 (7-9-2008)
Totals (grand total, this month, last month)
Expenses and income
Notes with every entry
Better landscape device support
AppToDate support
Many small things
http://forum.xda-developers.com/showthread.php?t=416282
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September 5th, 2008, 21:21 Posted By: wraggster
New for pocketpc:
Hello everyone!
This tool is useful for determining the status of the network and various foreign hosts, tracking and isolating hardware and software problems, and testing, measuring, and managing networks.
version 2.x: Still in beta.. but, you can try it and give me some feedback. Thanks for your replies!
version 1.x: Work exactly as windows ping command, but it's more compact, fast and fury. Just type IP address or host name, check how many hops you will want and hit [Ping] button. At the end, you can see some statistics, like minimum, maximum and average time in ms; also sent, received and lost packets. After that you can export log with just one tap on result window
http://forum.xda-developers.com/showthread.php?t=404545
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September 5th, 2008, 21:19 Posted By: wraggster
New for pocketpc:
This is my addempt to develop a finger-friendly sdk for windows mobile. It's written in C++ and based on WTL.
At this time, there are only two components:
1) Finger Scroll Support
with help from this article
http://www.codeproject.com/KB/list/SmoothListBox.aspx
i developed a WTL template to add support for scroll windows (only vertical, for now) with fingers, without scrollbar. In the attachment there are
- header file with template implementation (fngrscrl.h)
- demo program
the template works in portrait and landscape mode, should work also for VGA devices but i tested it only with ppc emulator.
2) Finger Tab Control
this tab control is inspired by touchflo 3d bottom bar control, it mimics horizontal scroll, cursor repositiong and so on, but should be optimized.
Into the attached zip there's full source code (compile with visual studio 2005 and WTL 8.0) and a demo program that uses either components. If you want to test only program without compile the project, remember to put on ppc all the png images into the same folder of the executable.
This is a video of the demo in action
I hope that my code will be useful for someone.
Give me your feedback to my work.
http://forum.xda-developers.com/showthread.php?t=414728
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