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OpenSource Handheld News - Gp2X, Dingoo, Wiz, Pandora, GCW Zero and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 6th, 2015, 00:49 Posted By: wraggster
vIa http://pdroms.de/
Giana’s Return aims to be a worthy UNOFFICIAL sequel of “The Great Giana Sisters” by Retroguru and has been recently released for GCW Zero devices (ported by Zear!).
Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really has power, or was it just a coincidence?As this is not bad enough, Swampy fell in love at first sight with Giana’s sister Maria and shamelessly kidnapped her. She simply has been at the wrong place at the wrong time.You will now have to take on the role of Giana and get back the magic ruby. And most important of all, save your beloved sister Maria and get home save!
http://www.retroguru.com/gianas-return/
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January 6th, 2015, 00:45 Posted By: wraggster
vIa http://pdroms.de/
Barbie Seahorse Adventures is a fun little platformer made by The Olde Battleaxe for the PyWeek 4 contest. Rewritten for GCW Zero by Nebuleon.
You’re a seahorse, and you have to go to the Moon! There are enemies in your way, which you must defeat, and landscapes that will end up confusing you…
You shoot bubbles from your… face… and those bubbles destroy enemies and turn them into bubbles, which you can ride to raise yourself to new heights. Three bubbles from your face are enough to defeat most enemies, or one if you have hair, but there is one thing that your bubbles cannot defeat alone…
http://pdroms.de/gcw-zero/barbie-sea...-gcw-zero-game
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January 4th, 2015, 22:15 Posted By: wraggster
After a good year in development:
HAPPY NEW YEAR: XMAME v1.0 for GCW-Zero!
It wasn't quite ready for before Christmas but at least it made a 2014 release (only just).
There's certainly more work in all the little details than what you may think!

XMAME v1.0 splash screen

Konami's Xexex running on XMAME v1.0 (Mame 0.69)

Taito's Chase HQ running on XMAME v1.0 (Mame 0.69)
Original Releases
Download XMAME v1.0 for GCW-Zero executable
Download XMAME snapshot preview images
Download XMAME v1.0 for GCW-Zero source (for compiling)
Discuss the XMAME v1.2 release
Updated Releases
Download XMAME v1.2 for GCW-Zero executable
(fixes to taito_f3 and system32 games)
What is XMAME v1.2?
XMAME is a UNIX version of MAME optimized for the GCW-Zero handheld.
The main goal of XMAME is to provide an updated version (actually versions) of MAME which was something other than the ubiquitous MAME4ALL.
Why?
- New games. 1000s of new games.
- Updates for existing games. ie. adding sound where previously missing and new graphical effects.
- Save state support for some games. Disclaimer: Some games, certainly not all!
- Better frontend launcher.
As many MAME users have already noted, later versions do tend to get slower. This is true to a degree, and confirmed by MAME developer Aaron Giles, see his post.
XMAME v1.2 for GCW-Zero supports three versions:
MAME 0.37b16, 0.69 and 0.84.
Take careful note of those versions and understand that optimally you will need three sets of ROMs to play all the games that this release supports.
The good news is that you won't really need three sets.
Three versions of MAME?
Correct, the frontend not only lets you choose the game but also which version of MAME to run. There are also other frontend improvements including being able to filter the ROM lists, create favourites and snapshot image support.
So will I really need all those ROM sets?
Well of course not - unless you plan to try every single game. If you are, please contact me so perhaps you could do some testing for me 
The versions of MAME chosen were not random, many hours went into researching which versions would be best.
The final list of versions are a nice mix of earlier releases, with MAME 0.84 providing a large number of playable games. MAME 0.84 happens to be the same version that MAMEOX - MAME for the Xbox - was based on.
Basic Installation
Copy the xmame_1.2.opk installer to your apps folder, either internal storage or external SD card.
XMAME v1.2 can be installed to the GCW-Zero's internal 16GB storage or on an external SD card.
Once the installer has started you can choose the destination - either internal or external storage.
If you want to install to the external SD card but there is no option to do so from the installer, exit the installer, and try running the "reboot" icon under "settings" in Gmenu2X. Then try running the installer again. For some reason the GCW-Zero doesn't always mount the SD card successfully first time around.
Once the destination has been selected, wait a minute or two. When finished you will have a new icon under the emulators section called XMAME v1.2.
The installer can be deleted now as it is no longer required.
Important: Before you run XMAME, you will need to copy some ROMS into each of the "roms" directories for each version of XMAME installed.
Advanced Installation
Once the basic installation is complete, you can optionally make you own adjustments.
This may include:
- Using symlinks to share ROM folders just like the "snap" directory in the basic install.
By default the install sets up three separate "roms" directories one for each version but as an alternative, you could use a single "roms" directory and use symlinks to share this directory between all versions of XMAME.
If you run into trouble, delete what you've done and follow the Basic Installation again.
How does the XMAME frontend and main executables work?
The XMAME frontend checks to see which versions of XMAME are installed. The directory structure should be as per the basic install for the frontend to function correctly
ie. /xmame/xmame69/xmame.SDL.69
The new frontend allows the user to switch versions of XMAME and select a game. The new frontend then sets the XMAMEROOT environment variable (see below) and starts the selected XMAME with the parameters chosen by the user.
The XMAME executables don't explicitly need the frontend, and can be run from a shell. Indeed during development this is the best and quickest way to test games.
Each of the main XMAME executables searches for directories ie. "roms" or "snap" in a directory defined by the XMAMEROOT environment variable. If this variable is not defined it is defined when starting XMAME as the current directory where the XMAME executable resides.
Credits (in no particular order)
- The MAME developers.
- The GCC developers.
- Franxis for the original MAME for the GP32 and later MAME4ALL.
- d_smagin for the cywin version of the GCW-Zero toolchain.
- sparkymark79 for pestering me

- hi-ban for testing and updated icons.
- Justin for a GCW-Zero.
- notaz for Cyclone and Pandora's SDL (yes, there is a Pandora version coming)
- http://www.slaanesh.net/2014/12/xmam...-gcw-zero.html
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October 5th, 2014, 21:52 Posted By: wraggster
Hey Backers, our Full Update is in the works but will be submitted on Wednesday, rather than tonight, in order to be sure all arrangements with the post office for upcoming shipment have been squared away. I need to confirm their receipt of our parcels before I can make an announcement that will bring all of us a collective sigh of relief. As I promised, I won't declare any milestones have been met until they have literally, physically come to pass. I hate to have you wait even a few days longer for good news but I'm making sure that news is signed, sealed and delivered first.
As mentioned on the KS Comments board, a batch of 28 consoles were shipped several days ago and more Backers should already be seeing shipping notifications, tracking info and parcel movement. Additionally, the issues with customs holding up shipments have now been resolved and should no longer be a problem.
There have been mentions in Comments recently of GCW Zero-related promotions and media coverage as well as that of new retailers who have signed on with GCW and will soon carry the Zero too. I've declined to make official announcements regarding these developments out of respect for the Backers still waiting for their consoles as I understand doing so might cause them further frustration. We'll be talking about all of this in official Updates and posts as soon as all units have shipped in order to be as fair and respectful as possible to all of you who have seen this through to having your GCW Zeros en route or in hand.
Attached are photos taken today of remaining Zeros at GCW currently awaiting shipment. They're all here and will be on their way to their respective Backers very, very soon.
Best wishes, everyone. The full Official Update is coming this Wednesday
https://www.kickstarter.com/projects.../posts/1007794
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September 23rd, 2014, 00:44 Posted By: wraggster
I originally made vAtari because the GP32 was sorely missing a good Atari 2600 emulator and as it happens so does the Dingoo A320 in Native mode.
The original version of vAtari for the GP32 was entered into the PACC 2010 contest. It didn't win but it did provide excellent motivation to get most of the work on it done.
Since then, this version has many fixes and enhancements including more accurate graphics and sound and higher compatibility.


My two favourite Atari 2600 games: H.E.R.O

..and River Raid
Download Dingoo A320 Native vAtari v2.0 Binary
Download GP32 vAtari v2.0 Binary
The Dingoo A320 is my first .SIM release so there is no frontend end: it uses the Dingoo Native's OS to select a ROM.
The GP32 version has a frontend: select a game and press either 'A', 'B' or 'Select' to start the game. The button you press to start determines the GP32's CPU clock rate.
In both cases, the Atari 2600 ROMs should be uncompressed and have the .A26 suffix.
Controls
* Joystick provides movement for either joystick or paddle.
* 'A' Button is the fire button.
* 'B' Button is the fire buttons on the "other" controller.
* 'START' Atari Reset.
* 'SELECT' Atari Select.
* Games the require two joysticks, hold 'B' button to use second joystick
* Games the require two joysticks, 'L Shoulder' is the other fire button
A320 Specific
* 'Power Slider' to switch off.
* Hold 'L + R Shoulder' back to O/S.
* 'L Shoulder' decrease volume.
* 'R Shoulder' increase volume.
* 'Y' toggles Player 1 difficulty.
* 'X' toggles Player 2 difficulty.
GP32 Specific
* 'SELECT + START' back to frontend.
* 'L + R' Information screen
* 'L Shoulder' toggles Player 1 difficulty.
* 'R Shoulder' toggles Player 2 difficulty.
http://www.slaanesh.net/2014/09/ding...park-gp32.html
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