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OpenSource Handheld News - Gp2X, Dingoo, Wiz, Pandora, GCW Zero and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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January 9th, 2013, 14:14 Posted By: wraggster
LinuxSWAT has posted an entry into the DragonBox Coding Competition:
EvalMaster is a bash game that i'm writing while waiting for my endless compilations, rootfs generation or compression.
Welcome to EvalMaster 1.0 !A GPLV3 bash program by Linux-SWAT !Story:Your computer has a failure !!!Now it's HIM who asks YOU to compute !!!----------------------------------------------Type exit, quit or bye to stop this program.--------------------------------------------------------------------------------------------Please push [ENTER] to help your confused CPU.Gg, hf gl !!!----------------------------------------------
----------------------------------------------Current difficulty level:----------------------------------------------addition=1substraction=1multiplication=1division=1 ----------------------------------------------Choose your computation:1 addition2 substraction3 multiplication4 division5 mixed----------------------------------------------http://boards.openpandora.org/index.php/topic/11208-2012-2013-dragonbox-competition-evalmaster-original-game/
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January 9th, 2013, 14:13 Posted By: wraggster
_wb_ has posted an entry into the DragonBox Coding Competition:
For the 2012-2013 DragonBox coding compo, I'm going to participate with an improved version of Microbes. In this thread I'll document the new stuff as I'm adding it. The version on the repo is 0.8, but the latest release before the compo was 1.0rc2, which is available here: http://boards.openpa...140#entry189906
Compared to the 0.8 repo version, the 1.0rc2 didn't have that much really new stuff, it had mainly some bugfixes and minor improvements like better level previews in the main menu.
So what will be new in the compo version?
- Highscores! (local ones, no global highscores because it's impossible to prevent cheating and I don't want to make the game need an internet connection and set up a server and all that). For each level, you can get 1 to 5 stars, depending on the difficulty setting (5 stars for insane, 1 star for easy, no stars for very easy and trivial). If you don't use the "show paths" and "build while paused" options, it's called "advanced mode" and you get golden stars. Otherwise it's called "simple mode" and you get silver stars. You only get the stars if you complete the level (duh), but even if you don't complete it, you can get a highscore based on how many epidemics (waves) you survived. The highscore also records how many lives and how much energy you have left at the end, so even if you already have the gold stars, you can still try to improve your highscore. There is a new screen (in the "Information" submenu) to view your highscores, and the silver/gold stars are also shown in the main menu (in the level previews).
- Cool down time between epidemics: Previously the epidemics (waves) would keep coming one after another, so it felt like one long wave. Now there is some time between waves, depending on the difficulty setting. In "insane" nothing changes (no break between waves), in the other difficulties there is a waiting time (the harder, the less time), and in "trivial" and "very easy", the next wave only starts when all microbes from the current wave are killed. This makes "trivial" and "very easy" much easier, so to compensate these difficulty settings are made slightly harder than before (in terms of microbe HP/damage/speed scaling factors)
- Help screens: This is still work in progress, but some improvements have already been made. The help screen used to be just a list of the enemy microbes with their stats, and a very compact representation of the units tech tree (without any info, just the icons). Now the help screen will consist of several panels: one for the microbes, one for your own units (a scrollable list, showing detailed stats), and one to explain the game controls (Christoph.Krn has offered to help me with that one).
- "Mutated" microbes: There are 3 new microbes, which are "mutated" versions of existing microbes. Besides having better stats (more hp/dmg/speed), they are also "smarter": instead of taking simply the shortest path to the destination, they take a path that tries to avoid taking damage from your units. So they might take a significant detour if that means they get no or less damage. They also avoid poisoned terrain if they can. The mutated microbes are implement, but it's currently work in progress to make some new levels in which they occur.
- Replays: This is still work in progress. The idea is that at the end of a game (whether you lose or win) you can save a recording of the game. You can then replay the recording, with fast-forward and pause. The replay files are small files, stored in appdata so you can relatively easily share them with others.
That's it for now. Of course I'm open to further suggestions and feedback. Thanks to everyone for all the suggestions so far! Most of the stuff mentioned above was based on forum suggestions, I really appreciate that!
http://boards.openpandora.org/index....ompo-microbes/
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January 9th, 2013, 14:08 Posted By: wraggster
PMprog has posted an entry into the DragonBox Coding Competition:
I started writing this as part of the community game conversation that went on, but as nobody else was interested in C++, I placed it on the shelf of incomplete projects.
Anyway, with my inability to get a working Allegro 5 for the Pandora, I might dust this off, finish the P01 engine, and make the Trigger Happy game.
Here's a sample of the tech I got up to
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January 9th, 2013, 14:05 Posted By: wraggster
Over at the Openpandora Forums Evil Dragon has started a new coding competition for Open Consoles, heres his news:
Welcome to the DragonBox Coding competition - a competition aimed at OpenSource handhelds Pandora, GCW Zero, GPH Caanoo or GPH WIZ - but other systems can profit from it as well.
The competition will end on February 15th, 11:59pm, UST, so use the upcoming holidays to code, code and code />
You can either upload your entry whereever you like and send us a link afterwards or use our own FTP Server.
We will give you details about the eMail and FTP Server end of January in this thread.
The entries should be included in a way that makes it as easily as possible for the user to play it (i.e., for the Pandora, create a PND, for the Caanoo, include the INI-Files, etc.)
We like to encourage OpenSource entries - but you can also participate if you don't want to release your sourcecode.
OpenSource entries will simply get a little bonus when they win />
There are various categories each with its own prizes - you can enter as many entries you like in any of the categories.
The categories are:
* Application *
This can be any application you think might be useful.
A browser, Mediaplayer, PDA, Calculator, etc.
It can be port or something completely new.
It can also be a something like a port of a full OS distribution, ready to be installed on one or more of the above mentioned handhelds.
* Emulator *
This can be an improved version of an already existing emulator, a totally new emulator or a port of an existing emulator that didn't exist on any of the above mentioned handhelds yet.
* Original Game *
A game written by yourself (or a small team), either new or an improved version or port of a game you have written already.
* Ported Game *
A port of an already existing game that is either vastly improved from a previous port or didn't exist yet on any of the above mentioned handhelds.
Rules and guidelines:
1. It's totally fine if your entry has already been released for the system before December 1st, 2012, as long as your competition entry will be an improved version.
2. You can do public beta tests, if you like and get feedback to improve your entry until the deadline.
3. There's no need to include an annoying splash screen, but the competition logo has to be somewhere in the entry (corner of the title screen, credits screen, etc.) The competition logo will be made available later in this thread.
4. You have to include at least one compiled version that runs on one of the above mentioned handhelds. To make the game available to as many users as possible, it would be great if you could either release versions for as many systems as possible or release the sourcecode. In case you include your sourcecode and win a prize, you'll get a few bucks extra.
5. Judging will be done by selected members of the community and by the community itself (a poll here on the boards). The results of the selected jury and the community will be weighted 50/50 for the final result.
Here are the prizes:
1. A 200 EUR voucher for www.dragonbox.de (250 EUR if the source is released)
2. A 100 EUR voucher for www.dragonbox.de (150 EUR if the source is released)
3. A 64GB SDHC Card for www.dragonbox.de (+ 50 EUR voucher if the source is released)
Each category has these prizes (so that's 4x a 200 EUR voucher, 4x a 100 EUR voucher and 4x an SDHC Card).
Additionally, there will be community prize pots:
Community members can throw in money into the different categories as well.
The amount of money in these prize pots will be evenly shared.
Happy coding!
The Community Prize Pots
If you want to donate some money into a prize pot, please use PayPal to do so.
Send your amount to: donation@openpandora.org
IMPORTANT: When sending the money, include the category/categories in the comments field!
For example, you could donate 10 EUR into the pot with the following comment: "7 EUR for Original Game, 3 EUR for Ported Game"
I'll update the current prize pot amount weekly here in this thread.
http://boards.openpandora.org/index....nd-guidelines/
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January 7th, 2013, 14:24 Posted By: wraggster
JustBurn has released a new version of his Pokemini Emulator for Dreamcast, PSP, DS, Dingoo & Wiz
Portable homebrew-emulator for Pokémon-Mini.
0.5.x features a debugger and "sync cycles" option which allow improving performance (at cost of accuracy) along with many other features, improvements and new platforms
0.5.3 Changes
- Fixed command-line parsing which caused problems with lastest GCC
- Directory '.' no longer listed
- Configurations now save the directory of the last ROM loaded
- Improved support on color PRC (now works on framebuffer and LCD)
- - Added read/write VMU support
- - EEPROM write disabled by default
- - Fixed "Add watchpoint at..." in Memory Viewer
- - Added symbols list window
- - Added "Go to cartridge IRQ" with ability to decode the address
- - Middle and Right click now set breakpoint/watchpoint
- - Go to address/IRQ now highlight the location
- - Added autorun .min after load
- - Fixed offset of CE jump instructions
- NDS Only: Removed real battery status
Downloads attached
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December 9th, 2012, 23:44 Posted By: wraggster
This is my new port for Pandora...it's Super Tirititran by CaninoStudios
Is a classic shmup but ambiented on the city of Cadiz (in Spain).
Its a spanish game and spanish is the only language available for the game...
i have tried to change it but is a BIG work and don't have such time (and motivation), plus is not essential to play the game.
Warning : This game is very hungry about RAM, if you (like me) have a 256MB Pandora use the swap tools and enable a swapfile BEFORE run the game...otherwise tend to crash.
Maybe on 512MB ram Pandoras this is not a problem...
Keys are fixed and is not possible to change in game :
DPAD = move
Return = select options
A or B (button) = primary fire
X (button) = secondary fire
SPACE = access intercom (talk with other)
R (rear button) = access extra items
L (rear button) = choise selected item
P = Pause
S = take screenshot
ESC = Quit
Download here http://repo.openpand...&app=Tirititran
via http://www.gp32x.com/board/index.php?showuser=17601
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December 2nd, 2012, 19:32 Posted By: jvilla1983
A new start-up called EnGeniux announced its next generation autonomous game console called OTON. The OTON console is the first system to automatically create games without human programming. The OTON platform is an enormous technical leap forward for game consoles. The system will create games autonomously using its built-in Game Creation Engine. Based on either the system or end-user protocol requirements, the system can produce unlimited game content nonstop. The system will possess the ability to create over a quadrillion game levels, characters and physics configurations upon launch, a new benchmark current or future consoles cannot match.
The system's artificial intelligence will also challenge the most elite gamers in ways never imagined with special physics and in-game challenges. OTON gives gamers unlimited OTON exclusive quality games forever, for free, for life!
The OTON is the product of three years of hard work by Derrick Samuels and his staff, the same people behind the EVO Smart Console. The OTON will not only be able to play Linux and Android games, but will also be able to play games created by users in it's propriatory format. The hardware is based around an ARM Cortex A9 Quad Core 1.2GHZ CPU with 2GB of memory. One of the coolest aspects other than the technology and algorithms involved is that game developers can earn 100% revenue from their games and build basic games or demo levels for free by using the OTON platform.
The start-up is seeking to crowdsource fund the project at www.otonx.com.
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November 28th, 2012, 14:45 Posted By: wraggster
Wooot - thanks a lot to all you upgraders out there.
You really managed to get me a lot more work - packing Pandoras like hell (but I like that. I'm happy for every customer who finally receives his unit!).
Over 40 upgrades have already shipped, another 60 or so will follow until the end of the week.
Good thing I'm getting 100 more units this week.
I'm pretty sure the boards will get more lively again once these units all arrive at their destinations.
Also, I've got some more good news for you:
It's finally time for another compo, held by my shop, the DragonBox.
I will post more information and rules as soon as I find some time to write them down, but here are some quick informations upfront:- The compo will end at the end of January. This will give the full christmas holidays time for coding

- There will be various categories with prizes (ports, original games, emulators, etc.). So no port has to compete with an emulator or original game.
- The system can be ANYTHING open... (Dingoo, Caanoo, Pandora, etc.). However, the sourcecode has to be released at the end - after all, we're promoting OpenHandhelds here. You can still define your own license.
- Your entry doesn't have to be something new. It can also be an updated version of something already released. You can also release beta versions for public testing.
- Among the prizes will be vouchers for my shop, a Pandora, etc. I'll let you know. If anyone else also want to contribute something, that's possible as well (of course)
Well, that's just a quick info upfront. More soon, but you can already start coding if you like.
Speaking of coding, you probably remember the thread from a while ago about the RPG Days of Dawn.
Well, they just started their Kickstarter funding today!
What does this have to do with the Pandora, you might ask?
This is an actual picture from the developers running on the Pandora.
It currently runs on Android (as there's no Unity 4 out for Linux ARM), but even without optimizing, it ran really really well already and supports the controls and buttons out of the box (now someone tell me the Pandora is powerless )
That would be an awesome commercial game. An optimized Pandora port (maybe even with proper packaging on SD Card?) will most probably become a stretchgoal.
It might even be that you can get special Days-of-Dawn-Pandoras (airbrushed) for some pledge... but that's something Tassilo has to reply, I'm not sure what his plans are exactly.
I'd be very happy to see this game released - and playing it on the Pandora would be my favourite.
So much for a quick update.
Good times are ahead, with the Amiga Emulator getting better every day, Slackware being an awesome alternative full OS, more users getting their units and some more games and apps as well as a competition.
Okay, back to work for me (well, first a couple hours of sleep).
http://boards.openpandora.org/index....me-2012-11-28/
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November 26th, 2012, 14:11 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game [COLOR=blue !important][COLOR=blue !important]engine[/COLOR][/COLOR], which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3732 | utunnels | 2012-11-24 18:21:42 -0500 (Sat, 24 Nov 2012) | 1 line
Changed paths:
M /engine/openborscript.c
Add quake to level property.
Download Via Comments and Give Feedback Via Comments
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November 19th, 2012, 14:43 Posted By: wraggster
Hello everyone,
As you know we emailed all our remaining preorder customers recently.
This was a big job and we are still behind in emails replies, we know this, please don't send multiple emails with the same content, this just makes it worse, also sending random abuse achieves nothing.
Be aware that none of us are paid and we don't even take expenses anymore. We all have other jobs now and this is being done simply to try to clear the orders rather than just declaring defeat after what CirucitCo did.
The good news is almost 150 of you have so far requested to upgrade to the 1Ghz. This is fantastic and I and Ed are processing these orders now, you will get an email about this soon if you have not already, we can ship 400 1Ghz units before Christmas so upgrading is a desirable move right now.
After we have processed these orders there will be a push on 1Ghz units for Christmas sales. We hope these will fund shipping more preorders and give us a viable route to clearing the queue.
Remaining previous 1Ghz orders are shipping next week and the week after, we hope to clear these as soon as possible.
I am desperately trying to catch up with my emails and PMs this week, please be patient.
Thanks,
Craig
http://boards.openpandora.org/index....november-2012/
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November 12th, 2012, 15:07 Posted By: wraggster
Via http://boards.openpandora.org/index....up-2012-11-09/
In case you wondered why I'm currently not often seen in IRC or posting at the boards here... well, I'm currently heavily working on catching up with things. Sorry in case you've been waiting for replies here.
I've sorted out all of my eMails, which took quite a while.
I'm now down to about 150 eMails left to reply to (compared to 1500 last week), the tickets in my shop are being cleared almost daily, PMs are also down to a few single ones, so next will be to catch up with the tickets from the site here and the remaining emails.
That's one huge pile of work removed.
I've also been working on other Pandora related stuff. Replied to some more questions from GC regarding the TV Out Cable (yep, it's still not forgotten), planning the next Pandoras (we'll get quite a lot of them next week, so we're finally back in stock!).
The new TV Out Cables (with the Japanese Material) have arrived as well, which means I'm now starting to repair the units which need a new LCD Cable as well.
This was just a very quick and brief summary of what happened.
Once I've cleared the remaining workpile of mails and requests, I'll be back here and in IRC more regularly again 
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November 5th, 2012, 13:37 Posted By: wraggster
via http://boards.openpandora.org/index....ing-preorders/
Hello Everyone,
Each of you with a preorder will receive an email asking you if you want to upgrade to the 1Ghz version.
This will likely arrive in the next 72 hours (they are being sent slowly).
Once we have established how many people want to upgrade we can then realistically plan for the future.
A follow up email will then be sent detailing further plans.
Please bear with us as this is all processed, it is the only way forward.
Thanks,
Craig
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October 30th, 2012, 13:58 Posted By: wraggster
via http://boards.openpandora.org/index....ws-2012-10-29/Wow, you guys actually did it.
Thanks to the donations and many Cross-Upgrades, I am currently out of stock - but fear not, new stock is going to arrive soon.
1. More Pandoraaaaas
Within this week, I will receive more Rebirth-Units. Most of them will go to old preorders right away though, thanks to donations and 1GHz-Sales.
Next week, the regular production of the 1GHz units will restart. Global Components had to buy a steam soldering machine to reliable produce the 1GHz boards. For the ones that have been produced so far they used the machine of a different company. That was only meant as a temporary solution though, until they get their own machine (which has now happened).
All the parts for the next 1000 units are now here, so that out of stock will soon be over
2. Credit Card payment now possible in DragonBox Shop
Finally, credit card payment is enabled in my shop, so any cross-upgrades and other orders in my shop can now be paid using credit cards as well.
Time to get more Pandoras back in stock
3. Pandora classic preorder donations
Preorder donations so far have worked out well. 17 preoders have been financed using those donations - and I've not yet sent an eMail to the Pandora newsletter subscribers (over 20,000 users).
This will happen within the next few days - so let's hope to get a lot of the remaining preorders cleared.
Just a quick information: If we didn't have these preorders left (thanks again to that awesome company in Texas...), we could offer the 1GHz Pandora for less than 450 EUR... which would rock.
So the more donations we get, the more I will be able to lower the price - and that would be great, as I'd love to make the Pandora affordable to everyone who would like one.
I don't think it's realistic we can get ALL remaining preorders donated (that would be 250,000 EUR), but the more we get, the better the price could be sometime in the future.
Every 1 GHz unit sold at the current price will also decrease the preorder queue, as the profit made from those goes into the donation pot as well
Additionally, I will add more items into the shop soon, like signed bare or half-populated PCBs from the first test-run, framed.
The money made from those will also go into the donation queue. So when you order something from my shop, you could grab such a goodie for a good cause.
So yeah, let's shrink this queue  That's my main goal, now that the production is running well.
4. LCD Cables
The company that produced the awesome, unbreakable LCD-Cables for us didn't do that good last time... the last batch of cables seem to have some that are failing again, despite being twice as expensive as the ones before.
Luckily, it wasn't that many and I'm not sure all of them are affected.
A german company is currently exactly analyzing them (they analyzed the previous cables as well and told me exactly why they didn't fail), so we'll know for sure what went wrong there and - of course - I'll do anything to get fixed LCD Cables for free from them.
The good news is: The next batch of LCD cables is on the way already, this time done by another company who uses a new material from Japan which has been especially created for such purposes, so they should be even more reliable than the ones that didn't break so far
So no need to have a huge delay here, the solution is already here.
5. eMail Backlog and the ticketing system
The ticket system is setup and working, some community members are already helping out replying to customers here as well.
It will surely take some time to work ourselves into the various requests, but from then on, we'll catch up.
I'm currently sorting all my eMails and moving some of them into the ticket system.
While I am able to keep up with new requests, I don't think I can ever catch up replying all eMails I still got in my queue - and a lot of these are probably obsolete anyways, as some customers with RMAs sent multiple eMails and PMs and the repair has already been done a long time ago...
I will work myself through the mails during the next few days and will send a reply to all older eMails that they should send a new mail (into the ticket system) if their request hasn't been taken care of yet - it's the only way to get the queue down to a manageable level.
So if you're still waiting: Expect that mail soon and use the ticket system for your request.
That's it from me for now - let me know if you have any further questions.
I'll try to reply as soon as possible.
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October 28th, 2012, 20:49 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3716 | utunnels | 2012-10-24 23:04:40 -0400 (Wed, 24 Oct 2012) | 4 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/openborscript.c
M /engine/sdl/sdlport.c
Fix: shadowalpha 6 now works properly with corresponding map (inverted reflection, for example).
Minor: define savedata, savelevel and savescore in openbor.c instead of openbor.h; SDL port now uses pak name as window caption.
Download and Give Feedback Via Comments - http://lavalit.com:8080/
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October 18th, 2012, 14:12 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3715 | utunnels | 2012-10-17 03:13:08 -0400 (Wed, 17 Oct 2012) | 1 line
Changed paths:
M /engine/openborscript.c
Incomplete change in entity defense property script access. Now fixed.
Download and Give Feedback Via Comments
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