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OpenSource Handheld News - Gp2X, Dingoo, Wiz, Pandora, GCW Zero and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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December 5th, 2011, 00:15 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x and Dingoo:
Heres whats new;
r3619 | utunnels | 2011-12-03 07:12:24 -0500 (Sat, 03 Dec 2011) | 3 lines
Changed paths:
M /engine/openbor.c
Re-adjust enemy attack chance after playing some mods. When there are too many enemies on screen, their chance to attack is also lowered. Because the new ai patterns tend to swamp on the player, difficulty increases too much when there are more than 5 enemies.
Reduce the chance for the default grab. Previous logic will prevent the entity with a greater index from grabbing another with a smaller index when they are both walking.
http://lavalit.com:8080/OpenBOR/download.php
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November 21st, 2011, 00:37 Posted By: wraggster
via http://www.gp32x.com/board/index.php...dpost&p=960997
Here's a Conversation between me and Javy3, anyone have these problems on the Cannoo?
One quick question. It runs very well on the default settings for the emulator just fine up until the scene where you shoot the guards with Merel. After that the game slows down significantly, barely playable. What I wanted to know is if that is as good as it gets or if there is a setting that I can put in the emulator to improve the framerate and speed of the game. Thanks again.
I quite frequently have times where the some games just suddenly start to slow down , but its random and I think its a memory problem, I usually just reset the emulator and the game runs fine. Just make sure you save alot and use save states too.
Games that do this often: Metal gear solid, Syphon Filter, Vagrant Story
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November 21st, 2011, 00:30 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x and Dingoo:
Heres whats new;
r3596 | utunnels | 2011-11-19 10:23:28 -0500 (Sat, 19 Nov 2011) | 4 lines
Changed paths:
M /engine/openborscript.c
Add candamage, hostile and projectilehit to getentityproperty.
Allow interger value for the three in changeentityproperty, by having the highest bit set. This makes property copying easier.
For example, changeentityproperty(self, "hostile", openborconstant("TYPE_ENEMY")+openborconstant("TYP E_NPC")+0x80000000);
http://lavalit.com:8080/OpenBOR/download.php
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November 21st, 2011, 00:14 Posted By: wraggster
via http://boards.openpandora.org/index....th-2011-11-18/
Well - almost!
Everything was going WELL too well for the last few weeks, therefore something HAD to go wrong.
I'm happy to tell you it's nothing too serious - but just read on, and you'll know 
1. Prototype production
Prototype production is still planned to happen in November, it might also be early December though (depending on the speed of FedEx and the customs).
These few days delays don't change the January full production run which is scheduled to start January 16th.
The only thing that could REALLY delay the production run would be problems with the prototype run - but we'll hope (and expect) everything goes well here.
Quite a few parts are currently being shipped to me: USB Ports, volume wheels and soon the parts that are lying at CircuitCo as well. It was quite an act to prepare proper documentation for customs, but FedEx has already been given the confirmation to pick up the parts.
Some Pandora parts are already out of production, so we had to find some equivalents but that's already been taken care of as well.
So everything here is still in schedule.
2. TV Out Cable production
Well, I mentioned not everything is still going smooth as it should.
As soon as I got the confirmation for all the investments, I placed the order for the TV Out Cables - but suddenly the company doesn't want to do this anymore.
This is totally weird - they produce the samples, they created the needed tools and now when they only need to PRODUCE them, they don't want to do it.
They don't want to get our money? Weird. Well, that's China.
As said: It's not serious, as it won't affect the Pandora production and it's not hard to find another company. Such a cable is nothing complicated.
It's just annoying. I would've been happy to ship you the TV Out cables for christmas... but sadly, that didn't work out 
That's all I have for now 
I'll keep you updated with anything that happens 
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November 15th, 2011, 13:20 Posted By: wraggster
via http://www.gp32x.com/board/index.php...dpost&p=960513
This is my new port HeadOverHeels from http://www.headoverh...al/en/gallery/2
It's an allegro based remake of the original Spectrum game, and is programmed by Jorge Rodríguez Santos.
If you don't know nothing about this game, you should visit this link (by the same author of the remake..)
http://www.headoverh...rupal/en/node/2 .Inside there are all the info also about the original programmer (Jon Ritman).
Main feature of this remake are :- The "pixel-art" style graphics.
- The game resolution is 640 x 480 pixels.
- The isometric engine casts shadows.
- In the biggest rooms, a camera "follows" the character.
- The game can be saved when you eat the reincarnation fish.
- Available in no more (and no less) than twenty languages: Afrikaans, Bable, Basque, Catalan, Croatian, Danish, English, Finnish, French, Galician, German, Hungarian, Italian, Latin (yes, in Latin too), Polish, Portuguese (both Portugal and Brazil), Russian, Serbian, Slovak, Spanish (both Spain and Americas) and Valencian.
On my recompilation i have only made the game run in fullscreen.
The keys are configurable on main menu.
Download at http://repo.openpand...rheels-1.0-6540
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November 15th, 2011, 13:18 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x and Dingoo:
Heres whats new;
r3591 | utunnels | 2011-11-13 08:52:34 -0500 (Sun, 13 Nov 2011) | 2 lines
Changed paths:
M /engine/openbor.c
Force all player characters to be selectable when load a saved game.
This is a temporary fix until allowselect list can be saved.
http://lavalit.com:8080/OpenBOR/download.php
Download via comments
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November 15th, 2011, 13:11 Posted By: wraggster
I was very busy preparing for the Replay Expo last week, therefore I didn't find the time to post updates.
Of course, that doesn't mean nothing has happened - so here's a quick summary of the current situation.
1. The ReplayExpo - a very quick impression
Well, there are already a lot of posts about the ReplayExpo in Blackpool, so there's no real need for a in-depth-post about it.
The ReplayExpo was great. We don't have such a big retro-scene in Germany, so this was totally overwhelming for me. So many cool arcade machines, pinball machines and classic computers.
Awesome!
While the Pandora is no classic system, most visitors were amazed by it.
Our table was crowded most of the time, all five Pandoras I had with me were being played on most of the time.
Most thought the price was decent, which is a good sign.
It was also awesome meeting some community members. And a VERY welcomed change from the daily organization work.
Thanks again to pmprog and sbt for the airport ride.
I'm pretty sure I'll be back next year 
2. No break, everything going according to plan (that's something new, eh?)
Signed contracts are arriving daily (yeah, we need to send them back and forth using snail mail ), and each day more investments arrive on my bank account.
This actually made it possible to pay and order some parts already, which is great, as we need them for the prototype run.
The documents for the customs that are needed to move some of the parts from CC to Germany are also finished, so the pickup will hopefully also happen within this week.
I already got the WiFi modules and nubs for the prototype run, so we're pretty much set with the parts.
The bare PCBs have also entered production state. The company had 14 questions to Michael Weston which he all replied to.
The prototype run is still planned to happen in November, we're perfectly following our timeframe right now.
3. TV Out Cables
I promised that one of the first things I will order as soon as the investments are there are the TV Out cables.
I instantly requested an updated quotation (copper price changed within the last months), and as soon as I get it, the order will be signed and the cables will go into production.
4. The Website
Delicator volunteered to update the website quite a bit.
Here's what we've planned:
* Upgrade to latest Joomla Version (from 1.5 to 1.7)
* You can use your forum login on the site as well, which will enable you to do the following:
- Upload your own Pandora pictures into the user gallery (which will be public)
- Put your own videos (YouTube links) onto the user video gallery
- Post reviews
* Include a shop into the website (incl. Credit Card payment, etc.)
* Optimize the website (SEO, content, etc.)
When new users find out about the Pandora, they should find a plain and clean website that offers a wide variety of user commited content (videos, reviews and pictures) as well as links to the most important sites (repo, boards, wiki, etc.).
5. Some other things
Annette, a new employee I've got, will help me two hours a day with packaging and shipping, tax stuff and after a little while also with eMails.
This will help me catch up with all the mails and repairs I have to do, so things should get better soon (hopefully )
We're also working on improving the cases a bit to prevent the most popular cracks from happening in the future.
That's it for now 
Let me know if you have further questions 
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November 13th, 2011, 21:12 Posted By: wraggster
via http://www.scummvm.org/news/20111111/
It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.
The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11.
More games are supported: Lands of Lore: The Throne of Chaos <SMALL>(based on the same engine as Kyrandia)</SMALL>, the kids' game Blue's Birthday Adventure, and the science fiction game Ringworld: Revenge of the Patriarch. On top of that, practically all supported Sierra SCI games now have their Amiga versions working. Our musically inclined users will notice PC speaker support in Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis, CMS support in Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade, fixed MIDI in the DOS versions of the Elvira series, and even sound in Winnie the Pooh in the Hundred Acre Wood!
As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy!
1.4.0 Release binaries
For a list of changes since the previous version, read the release notes.
1.4.0 is also apt-get'able from Debian unstable (sid).
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November 7th, 2011, 00:20 Posted By: wraggster
via http://www.gp32x.com/board/index.php...dpost&p=960124
pickle.gp2x.de/vvvvvv.pnd
VVVVVV PC versions come with a folder called data, this folder should be copied to the appdata folder which should be something like /media/mysdcard/pandora/appdata/vvvvvv
Either create the folder or run the pnd once, then copy the data over.
Once the data is present you should just need to run the game.
Note: Previous users dont need to change anything, just get the pnd and play.
Home/Pageup are mapped to Action
End/Pagedown are mapped to Enter (map)
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October 31st, 2011, 23:05 Posted By: wraggster
news via http://www.gp32x.com/board/index.php...dpost&p=959715
Caanoo: http://notaz.gp2x.de/releases/pcsxr/...r11_caanoo.zip
Wiz: http://notaz.gp2x.de/releases/pcsxr/...ed_r11_wiz.zip
Source: http://notaz.gp2x.de/cgi-bin/gitweb....sx_rearmed.git
It's finally finished (sort of), there is now scaling in, and performance should be a bit better for most games (GTE code should now match PCSX4ALL's performance or surpass it). Also there are many compatibility fixes, .cbin and multidisk eboot support (I hope, not tested too much), and new speed hack options that can give you more speed, but break games. There is a new Wiz build too.
Enjoy!
One note for those who say this is "just an early alpha version": well I've been working on this thing for more then a year now (there have been 9 pandora versions before first Caanoo release) and can say there is not much left to be done to speed the emulation core up further. One big thing that would help is making use of pollux 3D capabilities to do PSX GPU rendering, but I have no plans to work on that, sorry. Other than that, there are some small things but that would be a lot of work with very little benefit, probably not even noticeable. So what I'm trying to say is that future versions are unlikely to be faster, but will probably fix compatibility bugs.
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October 30th, 2011, 21:53 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com for the Dreamcast, Dingoo, GP2x, Wii, PSP and Wiz.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
r3567 | utunnels | 2011-10-29 07:35:42 -0400 (Sat, 29 Oct 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
Change check_range macro so it returns true when minrange==maxrange..
Download Via Comments
via http://lavalit.com:8080/OpenBOR/down...p?file=OpenBOR
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October 30th, 2011, 19:09 Posted By: wraggster
Most of you already know - but just in case you missed it:
It's only a few days until the Replay Expo in Blackpool, UK (5/6 November 2011) - and we're having a small Pandora-Meetup there!
Both Craig, me and hopefully many community members and Pandora users will be there!
I'll arrive at Saturday about 1pm and will leave again on Sunday about 3pm.
We have a table setup in the Tournament hall, near the hall where the talks / presentations happen.
Additionally, we're having a talk about the Pandora there as well, though the time is not 100% fixed yet.
I'm sure we'll have a lot of fun there, so if you don't know yet where to go on that weekend and don't live too far away, you're welcome to join us!
There are also a lot of classic arcade machines there, so maybe we could play a game or two against each other.
More information on the official website.
http://boards.openpandora.org/index....ol-2011-10-26/
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October 30th, 2011, 19:06 Posted By: wraggster
While I don't really have much time lately, I still feel I need to let you know what happened lately.
1. Meeting with EBV (part distributor)
As I mentioned in my last post, I had a meeting with EBV, one of the biggest part distributors worldwide. We buy (and bought) all TI parts from them.
And their headquarters is only 80km away from me, which is great 
I had the meeting for two reasons:
First, they wanted to know what the Pandora is all about (they only knew it's an embedded Linux device). And second, they help me to move the parts from Texas to Germany.
Some background information:
Batch 2 was planned to happen right after Batch 1 in Texas at CircuitCo... the plan was to start in February / March (yes, 2011...)
We all know this didn't work out - however: the needed TI parts for Batch 2 had already been delivered by EBV to Texas.
So we have these parts lying in Texas but now we need them in Germany...
All we need to do is pack them into boxes and send them to Germany... sounds easy, eh?
Well, nope.
It's crazy complicate... and here's why:
1) The parts are partly owned by OpenPandora Ltd. and partly still owned by EBV.
2) Those parts need to go from a third party company (CC) to another third party company (GC).
3) Well... now try to fill out the documents needed to get these parts through customs. Sounds like fun, right?
Dealing with custom documents if you're not experienced isn't easy. However, dealing with such a complicated case is hard ever IF you have experience with customs.
Luckily, EBV has agreed to prepare the documents for me - so we won't have any custom issues when moving them to Germany.
I am really thankful about that It saves me a lot of energy and time.
Some funny side-story:
You might know I've got an arcade machine in my office. When the two guys from EBV visited me, one of them immediately saw the machine and asked if it has real boards or some MAME emulation inside it.
"Heck - he seems to know something about the retro-gaming scene", I thought.
And yep, it's true: He collects pinball machines and likes retro gamings... well, as said, they didn't know what you can do with the Pandora. It was a GREAT background to start explaining the Pandora to them... 
2. Contracts...
Whew, I sent out a bit over 30 loan agreements, adding up to a total of about 380K EUR now!
That's some great amount to get the Pandora produced in Germany!
So within the next days, more and more money should appear on my account.
We're still perfectly within our planned timeframe, no delays so far 
3. TV Out Cables
As promised, as soon as I got the investment capital, I'll order the TV Out cables.
I requested an updated quotation and as soon as I get it, the order will be placed.
Finally 
4. Future Plans
As soon as I'm finished organizing everything, I'll finish the RMAs I got and try to fix boards from CC.
Well, and to reply to all my eMails... a big sorry to everyone who is waiting for his RMA unit or for a reply.
I'm getting help with office work from November on, so things will improve here.
Of course, for November / December, some more promotion is planned as well so that we can really sell all the Pandoras we're producing.
When delivery finally starts, I want to concentrate on software development (OS, apps and games) and support different projects as good as possible.
I'll also try to achieve that ARM Linux distributions like Ubuntu, Arch, etc. will officially support the Pandora as well (with bootable images from SD Cards).
A lot can be done to improve the Pandora, and don't want to miss any opportunities here.
There's a reason that it is open: So that EVERY user can do what HE wants - so the more options there are, the better.
So much for today, more informations as soon as I get them
http://boards.openpandora.org/index....in-2011-10-26/
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October 23rd, 2011, 21:55 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com for the Dreamcast, Dingoo, GP2x, Wii, PSP and Wiz.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
r3553 | utunnels | 2011-10-22 12:37:43 -0400 (Sat, 22 Oct 2011) | 1 line
Changed paths:
M /engine/openbor.c
Fix various bugs in previous update.
Download Via Comments
via http://lavalit.com:8080/OpenBOR/down...p?file=OpenBOR v3.0 Build 3553.7z
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October 23rd, 2011, 19:05 Posted By: wraggster
This will be a short newspost, as I had a loooong day and want to get some rest... but...
We got enough investments to start everything here in Germany!
Thanks a lot to anyone who kindly invest their money for the trust - I will do everything to get things running as good and smooth as possible!
If you are one of the guys who are thinking about investing but haven't made your final decision yet:
Don't worry, you're not too late - I've got 350K EUR right now and will accept investments up to 450K EUR... as that means that I can buy more parts at once which decreases the production costs as well. 
So, during the next week, it's time to prepare all the contracts and send them to the investors.
We're very good within my timeframe, so it still looks like the big run in Germany will start in January.
Tomorrow I'll have a meeting with the guys from EBV (major distributor for parts, we bought all the TI parts from them) to discuss how to move the parts for Batch 2 from CircuitCo in Texas to Global Components in Germany.
I'll let you know how it goes.
Also, if you didn't see it yet:
Both Craig, me and quite a few guys from the community will be at the Replay Expo 2011 in Blackpool.
So if you ever wanted to meet us, here's a good chance. There'll be lots of arcade games, etc, as well - i'll be fun!
So, hope to see you - and thanks again for all your support
http://boards.openpandora.org/index....go-2011-10-19/
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October 23rd, 2011, 19:04 Posted By: wraggster
We're not slowing down here, things are happening and therefore, I'll summarize them for you 
As usual, I'll be open about anything here - so if you have any further questions, just ask 
1. Bare PCBs ordered and paid!
As mentioned in my last post, I've ordered and paid the bare PCB production, so we'll have the PCBs ready in-time for the prototype production run next month.
They should take about 4 - 6 weeks and when they're working fine, I will immediately order the big batch (1000), which will take another 4 weeks approximately.
This will make sure those will be ready for the production run in January as planned.
2. Investments coming along
The investments are coming along nicely.
Only three potential investors made a retreat so far, whereas 26 confirmed their investment, which adds to a total of 195,000 EUR we've got so far.
I'm still waiting for a confirmation from 15 more investors (which would add another 183,000 EUR) and 28 potential investors haven't even told me how much they are planning to invest.
So, will we get enough investments? Or will things get narrow?
Hard to tell right now. Statistically, with the remaining potential investors left, there should be more than enough money, based on the amount those 26 who confirmed already, invested (most of them were from Germany). Things would work out with 350K EUR quite nicely, though 300K EUR would also be enough.
However, we don't know yet whether and if those remaining investors will really invest.
They've got some things to check out, as tax things are a bit complicated when you're outside of Germany
.
If you're interested in investing as well, send a mail to info@openpandora.de. I'll send you the business plan, information about the profit share you can make (up to 40% interest with 10,000 Pandoras sold per year), etc.
So, what happens if I don't get enough investments together?
Well, there are still some more ways to get things going.
For example, we've got 17000 users subscribed to the newsletter. There might be some potential investors here as well, so I could ask here as well.
I could also ask for small donations. While not all might be interested in the Pandora anymore, there might be some who would still support the idea behind it. If only half of them donated 10 EUR, that would be another 85,000 EUR as well.
Also, crowd-funding like Kickstarter.com and similar sites exist today. Another option.
If just a bit of money is missing, I could also get a bank loan. And I'm still in contact with some bigger investors as well.
So yeah, there ARE more than one way to get things going, and as long as there's some life left within me, I'll continue to work on this 
3. Preorders also coming along
As you probably know, preorders have started again.
So far, we got over 250 Preorders already - without ANY advertising at all and without sending the newsletter to the 17K subscribers.
That's impressive, if you ask me!
I think we'll see a lot more preorders once a few more press reviews will be out there (shipping some Pandoras to magazines next week), after the prototypes are working, after christmas, after delivery has started and after the Replay Expo 2011 in Blackpool. It doesn't seem to me we'll have any issues selling the Pandora at all 
4. Moving parts
As mentioned, some parts for Batch 2 are lying at CircuitCo and need to be moved to Germany.
Those parts had all been delivered by the distributor EBV (a big german distributor), and thankfully, they are helping me moving these parts over.
They are currently organizing the transportation to Germany, which is great, as they have experts who know how to deal with customs, etc. Saves me a lot of time and nerves.
5. Meet us in UK!
As mentioned above, I will be at the Expo Replay 2011 on 5/6 November in Blackpool.
But I'm not alone - Craig will also be there as well as quite a few guys from the community (and of course, thousands of Retrogaming freaks).
We'll have the iControlPad and Pandoras there, so if you always wanted to meet us or want to see living Pandoras, it's well worth a visit!
http://boards.openpandora.org/index....ts-2011-10-13/
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October 9th, 2011, 21:36 Posted By: wraggster
Heres a new release of Openbor for the PSP, Dreamcast, Wii, GP2x, Wiz and Dingoo from the Lavalit team at http://lavalit.com:8080/
Beats of Rage is a customisable video game engine made by Senile Team and inspired by Sega's classic Streets of Rage series. With Beats of Rage, users can create their own beat 'em up games - no programming experience required!
Beats of Rage was first released for DOS in November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity. Ports to many other systems (e.g. Dreamcast, Linux, Windows, GP32, GP2X, etc) soon followed
r3517 | utunnels | 2011-10-08 05:33:20 -0400 (Sat, 08 Oct 2011) | 1 line
Changed paths:
M /engine/openbor.c
y + 4 when use screen related spawn/summon to neutralize default gfx_y_offset.
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October 9th, 2011, 21:27 Posted By: wraggster
Whaaaat? Another news post? What's happening, so much to report?
Well, yes. 
I'm actively working on a lot of things in parallel right now to get things moving.
1. Another visit at Global Components
Yesterday I had another loooong meeting (5 hours!) with Global Components.
We were discussing the production of the Pandora, how to proceed, etc.
The people involved in the meeting were the project manager (with whom I am in regular phone contact as well), the CEO, the parts buying agent and the population machine operator.
We were discussing and making a production plan, when to order what parts, what issues could occur with the production and how to prevent them, etc.
The bare PCB production will be started right away and takes about 4 - 6 weeks, which means: We could do a prototype production run in mid-November (15 PCBs).
I will be there for the whole day and will also do a FullHD video - so you can actually see a Pandora board being populated and born 
After that, the full series of bare PCBs will be produced which takes another 4 weeks approximately.
So end of December / early January would be the production run with the first 1000 boards.
We are planning to produce 1000 boards per month from then on.
This is a plan - but for that to happen, a few things need to be taken care of:- The parts lying around at CC that were planned for Batch 2 need to be transported to Germany. That's one of the things I'll work actively on from tomorrow on.
- The investments need to be done. I'll get the english contract within this week and will send that to the investors.
Then it's up to them to decide, whether they want to invest or not and how much. There's about 650,000 EUR from potential community investors, but you never know how much you'll get in reality.
Also, I don't want to annoy and push any investors. This needs time to be thought through, it's quite a bit of money. When enough money has been confirmed until the end of October and at least 100,000 EUR have been transferred until early November, then the plan will work out. Otherwise, the production will be delayed until the money is there.
These are two important things, and I really hope I can get them done in October. But I'm optimistic here.
2. Investors and funding
I'm not only depending on community investors (though with 650,000 EUR, a few could back out and there would still be enough left), I'm also working actively on getting major investors from my area involved.
I've got a few appointments within the next week as well, so it might be there's enough available without ANY community investors. Those kind of investors that said "Oh well, that's not that much money" when I told them how much I need 
Of course, community investments have a higher priority for me You all know what the Pandora is about.
So far, everyone who has seen the business plan told me it's very well thought through, which is a good sign.
Even my bank would offer me a loan for the full production - so in case something is missing, I could get a loan from then if needed.
Don't hope that'll be needed though.
But I'm working on various backup plans, just to be sure.
3. Parts, parts, parts
As mentioned, I need to move the parts from Texas to Germany. This will be one of my main priorities right now.
I've also setup a timeline on when to order the remaining parts from where.
I've got leadtimes, and I always add about 1 month to that leadtime so the parts will REALLY be here when needed.
The biggest thing is the order mentioned above from Global Components: The parts we need to order early November, the bill where I have to pay 100,000 EUR in advance.
The remaining investment money has time until a bit later. But that's one of the things I need to work on and hope, enough investors will have signed their contract until end of October.
I'll keep you informed 
4. Website, Publicity and preordering
Preordering hast started, as you already know.
However, I'm keeping that pretty much internal so far, not going for the big publicity yet.
Many potential customers would go away because it's still a while until the Pandora is really in stock, so we would probably lose them.
Also, I want to work on the website.
My goal is to put all the nice projects on the website, as well as link to informations for users, developers, include a photo and video gallery for user uploads, etc.
Tidy it up, explain to new users, what the Pandora is about, tell them the history, the planned future, etc.
The main feature of the Pandora is the openness and the community - and that's what I want to show on the website as well.
Once that has happened, there will be a few more press releases to gain publicity. After the test production run, I plan on actively raising publicity by contacting various news sites, Linux magazines, giving interviews, etc.
That should be just before christmas and the Pandora shouldn't be too far away by that time. Perfect time to get more users interested 
Maybe I'll also do a coding competition, where you can win one of the prototypes that is produced at Global Components. Signed by me in the battery compartment.
Sounds like a nice idea 
Well, that's it for today.
I'll keep you informed about the various processes running in parallel right now, and hope to have good news soon.
I'm working as hard as I can on that, but I really think it's worth it.
If you have any questions, feel free to ask them
http://boards.openpandora.org/index....rm-2011-10-05/
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October 9th, 2011, 21:26 Posted By: wraggster
As promised, preordering the Pandora is now possible again - and no need to cash in the money for the whole console anymore!
Of course, if you already HAVE a paid preorder, it stays valid and you should get your unit shortly after production in Germany has started.
The current price is 375 EUR, but I'll still have some negotiations to do, so it might drop.
If you preorder now and the price drops, you will also get the new price, so 375 EUR is a max right now.
The only thing you need to do to get a valid preorder is head over to the OpenPandora.org website, place your preorder and make a prepayment of 10 EUR.
We are currently planning to have 1000 Pandoras produced per month starting from January - so to make sure you get one as early as possible, be sure to place your preorder early.
Once production is running sweet, my main goal will be to support OpenSource development and developers here from the community to turn the Pandora into the ultimate portable Mini-PC/OpenSource-Gaming platform!
Of course, you are very welcomed to help us as well.
Spread the word, inform friends, colleagues and family about the Pandora or whoever you think could be interested!
Thanks
http://boards.openpandora.org/index....ed-2011-10-04/
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