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OpenSource Handheld News - Gp2X, Dingoo, Wiz, Pandora, GCW Zero and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 25th, 2011, 00:25 Posted By: wraggster
Newly released for Caanoo
Music player for Caanoo (port of ommpc2x from the wiz)
* support : mp3, ogg, 69, AMF, APUN, DSM, FAR, GDM, IT, IMF, MOD, MED, MTM, OKT, S3M, STM, STX, ULT, UNI, XM, AIFF, WAVE, snd, au
* Icon based menu system replaces popup menu, easily navigated with controls or touchscreen
* Now playing screen with player controls and album art.
* Translations text, currently English, Spanish, French, Russian, Korean and German. I need translations and then I'm sure stuff won't fit right and I'll have to tweak...
* Key binding configurations. There is a file 'keys' that can be modified to change the default key bindings. Press Select+Start(Home) together to see the current key bindings for each mode(playlist, now playing, etc) you are in.
* Touchscreen seek bar
* New skin/crystal icons(currently depreciated all old skins and only have this one)
http://dl.openhandhelds.org/cgi-bin/...?0,0,0,0,6,749
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July 25th, 2011, 00:23 Posted By: wraggster
Newly released for Caanoo
Here’s a port of UBYTE’s Gameboy / Gameboy Color emulator for the Caanoo. Extract the OhBoy folder and ini file to the “game” directory on your SD.
I've readapted the sources made available by renejr902. I've added a "no scaler" option in order to be able to play the gb without resizing the pixels and play at the original resolution (160x144)
it's tiny on the screen but the display is very sharp !
Controls have been remapped too.
Sources included.
By Chocapic.
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,71,748
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July 25th, 2011, 00:21 Posted By: wraggster
New for Wiz:
Port of Freedroid classic 1.02
"THE CLASSICAL FREEDROID: Freedroid is a clone of the classic game
"Paradroid" on Commodore 64 with some improvements and extensions to
the classic version.
Based on previous (0.6) gp2x sources (work done by ParkyDr).
In this version i have scaled a font for better in game readability and added Wiz support.
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,27,558
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July 24th, 2011, 23:58 Posted By: wraggster
via http://www.gp32x.com/board/index.php...dpost&p=954164
This is a direct port of the last Wiz build of OutcaST, with some very minor improvements. (A couple more menus have better 'selection speed', so the selection isn't zooming around as much.. notably in the Control Mode menu.)
Hopefully it performs better than when run as a Wiz binary under Ginge; sound is probably still nasty as I was never really good at working out the ST sound hardware, but hopefully better than under Ginge again
Get the emu here for now:
http://www.codejedi.com/caanoo/outcast-caanoo-104.zip
Unpack into your /game directory on your ST (ie: /game/outcast.ini and /game/outcast/random-stuff should exist.)
You'll want to read the README.txt, but in general..
Create /roms
Create /roms/atari-st
Stick your TOS.ROM Atari ST OS file into /roms/atari-st (it must be TOS.ROM, not ToS.RoM or TOS.IMG or anything other than TOS.ROM, case sensitive.)
Stick .ST or .MSA or .zip disk images into /roms/atari-st as well.
It should run nicely from your Caanoo menu, and the run-script will attempt to run the Caanoo menu on exit or crash. (You can edit this to be gmenu if you like, if you've not just replaced your Caanoo menuw ith gmenu
Please let me know how it goes, and..
Enjoy!
jeff
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July 24th, 2011, 23:55 Posted By: wraggster
via http://www.gp32x.com/board/index.php...dpost&p=954165
<IMPORTANT MESSAGE>
http://www.mediafire.com/?e5zojg6v2h19ypd
I have updated it and have increased the deadzone and changed the default settings in order to make it a bit more usable, so use the binary in the above link in conjunction with the archive on openhandhelds until it is updated there. If anyone wants me to send them a binary with default configurations of their choosing, please send me a pm with your email address and a list of the default options you want, and send me the colour scheme values in hexadecimal if you want a different colour scheme.
</IMPORTANT MESSAGE>
About three days ago, I was unsatisfied with running Milkytracker 0.90.80 in Ginge, so I decided to port version 0.90.85 to the Caanoo. (My first port)
Controls are as follows:
Touch screen tap: left mouse button
Touch screen hold: right mouse button
Touch screen drag: selection
Button A: left mouse button
Button B: tab
Button X: backspace
Button Y: delete
Joystick movement: mouse movement
Help I: start playback
Help II: toggle recording mode
Home: stop playback
Button L: nothing
Button R: nothing
Joystick click: nothing
hold: lock the screen
You can plug in a USB keyboard if you want. USB mice have not been tested. Oh, and did I mention that TV output works?
Bugs:
Exiting does not work.
Program may crash when setting a predefined colour in the layout section in the configuration screen.
Does not save options on exit. Maybe that's because exiting doesn't work.
Todo:
Key combos (ie. L + A = left arrow key)
Fix exiting
I've included one of my (unfinished) XMs (halo.xm) as well as a few I found on modarchive.org.
I've also made quite a few banners so you can choose which one you like the most.
http://dl.openhandhelds.org/cgi-bin/...?0,0,0,0,6,751
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July 24th, 2011, 23:49 Posted By: wraggster
via http://hackaday.com/2011/07/22/addin...-open-pandora/
There’s very few users out there who actually have their hands on an Open Pandora Console. But the ones who do might find this hack useful for getting TV out up and running. It’s actually not hard at all, but if you don’t want to alter the hardware on the device you’ll first have to find a cable plug that will fit the EXT jack. This proved more difficult than it needed to be, since TI carries the connector but only sells them in multiples of 2200. A group buy was organized and we’d bet you can still get in on that action.
The connector in question carries TVout1 and TVout2 conductors. These correspond to the Luminance and Chrominance signals needed for the S-video protocol. But [MarkoeZ] wanted to use a composite connection. Turns out that’s not hard either, he hooked up the ground from the plug to the ground of the RCA jack, then connected both video lines to the center conductor, making sure to add an inline 470pf capacitor on the Chrominance side. Check out the demo video embedded after the break to see the final product.
http://hackaday.com/2011/07/22/addin...-open-pandora/
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July 24th, 2011, 23:28 Posted By: wraggster
News via http://boards.openpandora.org/index....ng-2011-07-22/
According to CircuitCo, they shipped the first batch of fully tested and working boards a few days ago (along with a couple of new nubs for me so I can do more replacements myself).
They haven't given us any information yet how many they shipped, so I can't tell you much about that.
The boards should arrive next week, so that's when we know the amount for sure
It also seems they have some clue of why WiFi failed on so many boards, we're waiting for their conclusion - and you can be sure I'll let you know.
Moving the production to Germany is also making progress. Some companies are working on the quotation (takes about 3 - 4 weeks, it's complicated board) and I'm visiting one promising-looking company near Munich next Wednesday.
If I'm allowed to take pictures of their production site, I'll post some as well here.
As mentioned I'm working together with the GTA04 guys. We found our devices share quite a few parts, which mean we can probably order together in the future to save time and money as well.
I'm doing another newspost for sure on Wednesday after the meeting to tell you how it went.
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July 23rd, 2011, 14:52 Posted By: wraggster
Finally yet another site comes back from the Death, Pandora Homebrew was the very first site to reveal the unnamed console that was to become the Pandora. The Pandora is at present the most powerful of all handhelds that are used for homebrew.
Check out all the news from the begining of the console up to the present day here --> http://pandora.dcemu.co.uk/
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July 17th, 2011, 22:07 Posted By: wraggster
Newly released for Caanoo:
One day when Smallball woke up he discovered that Nasties had stolen all of his friends happyspirits!
Without the HPs all of Smallballs friends was as braindead as zombies! Gather all of the HPs before
the Nasties gets you too! But beware, you are in changeland where natural laws change constantly!
Smallball in Changeland is the first game released by both of us in Neotron under the Neotron logo. It is a fast-paced arcade-game where you have to gather as much points as possible as quickly as possible. It was designed to have that "Just once more"-feeling which turned out quite well. There is also some very catchy music and some cool interactive backgrounds which a screenshot cannot do justice to. Have a try, it can get quite addictive.
Ported to Caanoo by BAFelton.
Tilt sensing added by techdude59.
To turn tilt sensing on, press B. To turn tilt sensing off, press A.
Controls in readme.txt
Usage :
SmallBall is free, spread it as much as you want. You can also look and learn as well as improve on the included source code. However, you may not change the content of this original version and you may not sell it.
If you like our games and want to encourage us to continue making free games, we'll gladly accept a donation. Any amount is appreciated and it can be done through paypal, to "imerion@gmail.com". Any questions goes to that adress as well.
NeoTron games is : Daniel "Imerion" Eriksson and Marcus Fredriksson.
Code, Graphics and Ideas by Daniel Eriksson.
Music, Graphics and Ideas by Marcus Fredriksson.
Ideas and Testing by Josef Johansson and Daniel Nilsson.
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,27,745
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July 17th, 2011, 22:05 Posted By: wraggster
Newly released for Caanoo:
In Epic FreeFall you have to fall down to prevent yourself from getting crushed at the top of the screen. Different obstacles bar your way, so you have to be quick in order to find a safe route down before it is too late. This game is all about getting the highest score. There is no end to the level, try to survive as long as possible.
Ported to Caanoo by BAFelton.
Tilt sensing added by techdude59. Up turns tilt sensing on, Down turns tilt sensing off.
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,27,744
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July 17th, 2011, 22:04 Posted By: wraggster
Newly released for Caanoo:
We are pleased to announce that CAANOO firmware 1.6.1 version has just been released.
◆ Update information ◆
- Improvement in the internal boot sequence
- Boot Logo change
◆ How to upgrade the firmware to 1.6.1 ver. ◆
* Upgrade the firmware from 1.5.0 version to 1.6.1 version
1. Download the firmware from [customer center-download-firmware]
2. Decompress the downloaded file, copy and paste it into the roots folder of the SD card.
3. Insert the SD card to your device and boot it while pressing the R button
4. Once “Firmware upgrading…” message appears, release the R button.
5. If “Firmware Upgrade Complete” message pops up, upgrade is complete.
* Upgrade the firmware from 1.0.1 version to 1.6.1 version
1. Download the firmware from [customer center-download-firmware]
2. Decompress the downloaded file, copy and paste it into the roots folder of SD card
3. Insert SD card to your device and boot it while pressing the R button.
4. When “Firmware upgrading…” message appears, release the R button.
5. Once “Bootloader was updated” message appears, repeat step #3-#4.
6. If “Firmware Upgrade Complete” message turns up on the screen, upgrade is complete.
**Please note that we are not liable for any problem arising from carelessness or misuse by users during the firmware upgrade
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,42,743
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July 16th, 2011, 21:52 Posted By: wraggster
via http://www.gp32x.com/board/index.php...dpost&p=953730
Hi all,
After a minor (one line) modification to Alister's OpenJazz source code, I have the latest version running (mostly) properly on the Wiz. I have also updated the archive with the version of SDL I am using, which should eliminate tearing on screen.
The upload is still being 'processed' by the file archive, but once it's ready, it should be available here (if everything goes smoothly):
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,35,128
Please note, I am not a programmer, so I don't know how to fix the garbled-looking opening cutscene or Jazz's stuttering steps as he runs uphill. I just got lucky figuring out the line to change to make the colors correct. I found the game to still be quite enjoyable, though, so I figured I should release it.
Improvements over the old release include the plasma-y effect on the menu screen, enemies properly exploding, and more!
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July 16th, 2011, 21:43 Posted By: wraggster
News via http://boards.openpandora.org/index....rd-2011-07-16/
You're all waiting for some more news, and yes, I can give you some.
It seems like CircuitCo is finally moving forward. They seem to come along well with my new tester and had success in fixing the boards that have issues.
Should finally be time to expect a new shipment from them, huzzah!
I also got a few positive responses from various companies in Germany.
Two from Munich, which is what I prefer, since I can easily visit them there (not far away).
They are all interested in producing the Pandora PCB and are now working on a quotation.
I will probably visit them next week.
The quotation will take a while (about 3 weeks, as the Pandora is no easy board), but we rather spend our time before production and have a rocking fast and stable production later than experiencing the same problems we had with CC...
As usual, I'll keep you informed. When I visit them, I'll try to make some pictures as well
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