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OpenSource Handheld News - Gp2X, Dingoo, Wiz, Pandora, GCW Zero and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 22nd, 2010, 16:11 Posted By: wraggster
News via http://www.gp32x.com/board/index.php...dpost&p=918115
PicoDrive is Megadrive / Genesis / Sega CD / Mega CD / 32X / SMS emulator.
http://notaz.gp2x.de/releases/PicoDr...oDrive_180.pnd
From the last version, 32X and SMS support was added. This is still incomplete (32X needs work and I lack motivation for SMS), it has been in development for more than a year now and it started taking forever because of other projects, so I figured I should release something as it reached somewhat usable state.
Many 32X games need overclocking and some glitch badly due to bugs. There is still a lot room for improvement though. There should be no need to tweak SH2 underclocking or disabling PWM like on GP2X/Wiz/Caanoo, just give it enough overclock and games should be playable if they are compatible.
Here is complete changelog from last released version:- Enabled 32X and SMS code. It's still unfinished but better release something
now than wait even more (it has been in development for more then a year now
due to various other projects or simply lack of time).
- Pandora: added hardware scaler support, including ability to resize the
layer and control filtering.
- Changed the way keys are bound, no need to unbind old one any more.
- Handle MP3s with ID3 tags better (some MP3s with ID3 did not play).
- Improved shadow/hilight color levels.
- Fixed broken cheat support.
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September 20th, 2010, 23:26 Posted By: wraggster
HP's been saying it'll use webOS on a tablet since the first moment it bought Palm, but it looks like things are starting to pick up ahead of that "early 2011" due date -- in an email to the Palm Developer Community, HP's Peter Helm says webOS will be used on "tablet-style devices similar to the iPad." Check it:
Now that we are officially part of HP, we are going full speed ahead with our applications initiative. Our proprietary operating system, webOS, is now the OS that will be used in HP's mobile devices. This includes mobile handsets as well as tablet-style devices similar to the iPad. We will accordingly leverage Palm's ability to innovate and the scale of HP's vast install base and distribution network previously unavailable to us.
Yeah, that's pretty much the Rorschach test of seemingly-innocuous quotes; you can read it as anything from a meaningless passing reference to the market leader to an overt hint that we'll be looking at an ARM-based device with a 9-inch display and a lengthy battery life. The possibilities are endless -- let's just hope whatever Palm and HP are actually working on delivers on the enormous promise of the platform.
http://www.engadget.com/2010/09/20/h...r-to-the-ipad/
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September 15th, 2010, 11:46 Posted By: wraggster
Newly released for Pandora
Crimson Fields is a turn-based tactical war game. It can be played against a human opponent in hot-seat mode, passing the Pandora, //not sure: over a network, or via e-mail,// or against the computer.
To access unit menu, map to a button of choice in options->keybindings
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,29,203
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September 15th, 2010, 11:43 Posted By: wraggster
Newly released for Pandora
Gerbv is a viewer for Gerber RS-274X files, Excellon drill files, and CSV pick-and-place files.
http://dl.openhandhelds.org/cgi-bin/...,0,0,0,115,202
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September 10th, 2010, 23:57 Posted By: wraggster
News via http://boards.openpandora.org/index....on-2010-09-08/
Just some quick update, as Michael had another call with the board company:
The boards with the rest of the tested nubs will be shipped on Friday, as well as more LCD cables so I can solder them.
Aditionally, they confirmed that more boards are currently being populated. Those boards will be tested and laid aside until the new nubs arrive.
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September 10th, 2010, 00:23 Posted By: wraggster
Newly released for Caanoo,Wiz, Pandora, Dreamcast and Symbian OS
News via http://www.pdroms.de/
Sqrxz requires fast reflexes and is a simply mindblasting Jump'n'Run puzzle game with high frustration factor.
Storyline:
While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!
Features:
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga'ish feeling!
* 16 Levels including a "beginners" level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
Changes for Dreamcast, Windows 32-Bit, Ubuntu 32-Bit, Wiz:
* Multi-Language support: English, German, French and Spanish
Changes for Pandora, Symbian OS (UIQ3 & S60v3), Amiga OS4, MorphOS, NetBSD (x86 & PPC):
* Improved collision
* Improved controls
* Added “Dali” quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
* Multi-Language support: English, German, French and Spanish
Other release notes:
Another update of Sqrxz arrived - all ports are up to date now. We are also pleased to announce the initial release for GPH's new Caanoo handheld.
Also a notable mention deserves "TuxTheWise" for providing a Dreamcast-ISO of Sqrxz, so you can easily play the game using DreamShell. Of course we should also not forget all our porting machines Pickle, phx, AnotherGuest and Indiket! Thanks for making all those beautiful platforms possible!
For all Sqrxz gamers: We still have one bug in the game, but it occurs occasionally. Sometimes Sqrxz "transports" randomly to another location. This happens really very seldom and we are not able to reproduce this. The Sqrxz-Team would be happy, if you figure out what causes this. This way we can iron out the last problem
Thanks a lot to all involved and enjoy playing!http://www.sqrxz.de/?p=235
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September 10th, 2010, 00:23 Posted By: wraggster
Newly released for Caanoo,Wiz, Pandora, Dreamcast and Symbian OS
News via http://www.pdroms.de/
Sqrxz requires fast reflexes and is a simply mindblasting Jump'n'Run puzzle game with high frustration factor.
Storyline:
While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!
Features:
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga'ish feeling!
* 16 Levels including a "beginners" level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
Changes for Dreamcast, Windows 32-Bit, Ubuntu 32-Bit, Wiz:
* Multi-Language support: English, German, French and Spanish
Changes for Pandora, Symbian OS (UIQ3 & S60v3), Amiga OS4, MorphOS, NetBSD (x86 & PPC):
* Improved collision
* Improved controls
* Added “Dali” quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
* Multi-Language support: English, German, French and Spanish
Other release notes:
Another update of Sqrxz arrived - all ports are up to date now. We are also pleased to announce the initial release for GPH's new Caanoo handheld.
Also a notable mention deserves "TuxTheWise" for providing a Dreamcast-ISO of Sqrxz, so you can easily play the game using DreamShell. Of course we should also not forget all our porting machines Pickle, phx, AnotherGuest and Indiket! Thanks for making all those beautiful platforms possible!
For all Sqrxz gamers: We still have one bug in the game, but it occurs occasionally. Sometimes Sqrxz "transports" randomly to another location. This happens really very seldom and we are not able to reproduce this. The Sqrxz-Team would be happy, if you figure out what causes this. This way we can iron out the last problem
Thanks a lot to all involved and enjoy playing!http://www.sqrxz.de/?p=235
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September 7th, 2010, 17:11 Posted By: wraggster
News via http://www.openpandora.org/index.php...emid=2&lang=en
First things first: I'm sure you remember that I mentioned RedStar and that you should be careful buying from them?
Well, seems like they are no scam - as they contacted us and they have in fact three Pandoras preordered.
They just never told us they plan to resell them...
One major thing has happened: We now have official Pandora boards!
This caused a lot of confusion and fear of splits at the beginning - but it turned out to be working well.
Just some background information: GP32x.com has always been a free community board. It started with the GP32 and later on, GP2X, WIZ, Dingoo, Pandora and Caanoo got added.
Some guys actually didn't like that some company like OpenPandora was partly behind the boards - and this lead to more and more bad mood and some flamewars in the boards.
So the only thing left to do was to create our own boards so that GP32x.com could become a free community board once again.
Whether you plan on staying on GP32x.com, go to the new official boards or visit both - you won't miss anything. You can be sure stuff that will be released will find its ways on both boards, and I will also stay at both and support them wherever I can.
So no need to worry so far, but a way better mood on both boards currently which is more fun to read.
There's one more new thing on the official boards: The Official OpenPandora Team News-Section. On the blog, I will only post stuff I'm 100% sure about and some milestones - whereas at that section, I will also post some fresh, up-to-date news (like informations we got from the production companies, etc.). You can check them out and discuss about them here.
You can also get these news via RSS Feed.
Another thing you can expect during the next few days is a slightly revamped main website which should make it more easy for newcomers to gathe infos about the Pandora.
Please don't forget about the Bugtracker. If you find any problems with your Pandora, you can report the bugs there. Please don't forget that you should provide as much information as possible. There's some small guide at the Padora Wiki.
That's all for now, folks - but if you want, you can check the official openpandora.org news section I mentioned above, as there is some more stuff already you might now know yet.
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September 4th, 2010, 23:21 Posted By: wraggster
Newly released for Pandora
Chromium is an open-source browser project that aims to build a safer, faster, and more stable way for all users to experience the web. This site contains design documents, architecture overviews, testing information, and more to help you learn to build and work with the Chromium source code.
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,112,90
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September 4th, 2010, 23:20 Posted By: wraggster
Newly released for Pandora
The most recent snapshot version of Chromium.
So far, everything seems to work (incl. SSL) except for the bookmark manager. You can still use bookmarks using drag and drop, move them around and delete them via right-click - but you cannot access the bookmark manager.
Everything (cache, config, etc.) is saved on the SD Card, not the NAND.
http://dl.openhandhelds.org/cgi-bin/...,0,0,0,112,201
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September 3rd, 2010, 00:37 Posted By: wraggster
News via http://www.gp32x.com/board/index.php...dpost&p=914121
http://apps.open-pandora.org/cgi-bin...tor/jzintv.inf
You'll need grom.bin and exec.bin which can be gotten from any Intellivision Lives CD (I think any one will work. Maybe some don't have it? Probably not the Gamecube one on account I don't think a regular PC can read the files off of it, but I digress)
The D-pad acts as the disc (I'll update it to use the nub as well just as soon as I figure out how to do that), the numbers are the numbers, the L shoulder is the first L trigger, the R shoulder is the first R trigger, and Alt is the second R trigger... or the second L trigger: even though both sides had two buttons, one of them was actually wired to the first button (so of the 4 buttons, only three were unique) but I forget which. Your overlay should make it obvious.
Let me know if there are any problems
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