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OpenSource Handheld News - Gp2X, Dingoo, Wiz, Pandora, GCW Zero and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 24th, 2010, 23:15 Posted By: wraggster
Newly released for Pandora:
LBreakout2 is a breakout-style arcade game in the manner of Arkanoid. Use your paddle to aim a ball at bricks until all bricks are destroyed. Lots of power-ups will help you with that task: extra balls, energy balls, extra lifes, weapons, glue, bonus floors, paddle expansion and extra score. Your best results are saved in a highscore chart.
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June 22nd, 2010, 00:25 Posted By: wraggster
Newly released for Pandora
Place blocks of sound without using your eyes. Download, start it, and then close your eyes. See what you can build using only your ears. It is not packaged in a pnd, because you need the console for playing.
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,25,101
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June 20th, 2010, 23:21 Posted By: wraggster
News from the Openpandora Team
Phew - just answered over 100 eMails to day and did now catch up with my Inbox.
notaz and me also did work some more on HotFix 3, while DJWillis is currently setting up the official Pandora repro (including sourcecodes).
I'm also trying to catch up with infos about what happened in assembly (news you're all working for).
I'll post a longer and comprehensive post within the next days - also including infos about what you can expect with Hotfix 3 (which should be ready next week)
But I got some nice little interesting document for you guys today:
The official Pandora Hacker Manual v1.00, straight from the creator Michael Weston himself!
Enjoy.
Be sure you know what you're doing though - we take NO RESPONSIBILITY if you kill your Pandora while hacking around!
http://www.openpandora.org/index.php...emid=2&lang=en
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June 20th, 2010, 23:20 Posted By: wraggster
News from the Openpandora Team
Hi folks!
As promised, here is our current report about things that happened and things that will happen.
First, let's start with the most important information for most of you:
How is Mass Production going?
Well, I'm honest here: Could be better - but could've been A LOT worse.
All in all, we're pretty content. And a bit proud it all worked out and there are now real units out there! We can either speed up production but have a bad quality - or work a but slower and make sure the units we deliver are properly working (and that's the path we chose).
There were a few issues we had to solve - but that's normal for a first batch. And it's nothing serious - thank god!
Here is a quick list:
* Shoulderbuttons: The first units had been assembled as fast as possible - without taking much time to optimize the shoulder buttons as good as possible. Ever since we saw the first complaints about them, we take more time. And they are working good now, so... issue fixed.
* LCD-Cables: Quite a few LCD cables failed after assembly. A few ones failed after delivery. This was a bit puzzling - but we found the issue: Spikey solder blobs on the speaker cables killed the LCD cable when closing the lid. Fix for now: Be more careful while soldering them. Fix for Batch 2: Move the solder points beneath the LCD cable. Since we know about this, no LCD cables failed anymore. Issue fixed
* Nubs: This is some weird thing. We had quite a few broken ones which had been send to customers who didn't care. Some were fixable. We have fix for now: We got 14.000 nubs, more than enough for 4000 boards. Michael set up a device to test the nubs before soldering them in. The good ones will be sent to the MP company in Texas to be used in the boards, the bad ones back to the nub production company. They need to figure out what's wrong with them. Still, as we have more than enough nubs for the boards, this issue is basically fixed for the first batch.
* Sound: On some units, the sound was scratching quite often. After I got hold of such a unit and sent it to notaz, he found it was a software bug. The next HotFix will have that one included... so, issue fixed
* Boards: On the first batch, quite a few boards came broken from the mass production company. Some problems were apparent (parts missing, sometimes even big ones like the powerswitch), some only occured after testing each functions. This was kind of a bummer - since the boards had been tested there... That did cost us a lot of time, as we were not expecting broken boards - and therefore built a lot of units just to find out they have issues when testing them. It also costs time and money, since those boards need to go back to be fixed. We told the company to test them better - and the last 200 boards we got were way better and more reliable. So yes, issue seems to be fixed.
Basically, all problems have been fixed so far. This slowed things down at the beginning - but a two-man team can now assemble 50 Pandoras in an 8-hour-day including quality testing. As Craig has a four-man team, 100 Pandoras could be built per day (as long as we have the boards and cases ready)
And of course - if you have any hardware problems with your Pandora, they will be fixed for free!
So far, about 600 Pandoras have been built and delivered (or are will be delivered next week) About 100 had some issues we need to check. This might be broken LCD cables but fine boards, broken boards that need to go back to Texas, etc.
Production was slow but steady until now, but speed has continually increased while maintaining the quality control. The MP company is also working to make production of the boards more reliable - not only to please us: They only get the money for working boards, so broken boards need to be fixed by them for free, and that's something they surely try to avoid.
All in all, we're pretty content it worked out that well. We feared the worst, but it turned out to work out pretty well. Very few RMAs so far, a lot of very happy users on the boards.
The Cases
Except for the painted buttons, the cases were fine, so there was no need to not continue the mass production. In fact, we already ordered the next ones weeks ago. I can't give you an update though, as Fatih is currently on a well-deserved honeymoon (yep, he got married just after the Pandora production began) and therefore is not online. He's still in regular contact with the chinese company to ensure they are working on it.
I'll have more information once he's back to work.
The software - and future development
Since quite a few developers already received their Pandoras, there's currently a lot going on in OS / Software development for the Pandora.
There's currently being a list setup on the Wiki which includes a To-Do list and what the status is on some issues. Also, if you as a user have feature requests or want to help out, be sure to post that on the official bugtracker.
If you want to help out as developer: We're just organizing everything (IRC, GIT, etc.) and will let you know here when everything is setup!
Finally, quite a few fixes are coming up with the next HotFix (probably within the next days).
New things that will be included (already done):
* U-Boot: Enable serial output on USB (which is really helpful if you want to create your own OS for the Pandora or port Debian, ArchMobile, Gentoo, etc.)
* Kernel: Fixed some ALSA stuff (less buffer underruns, fixed broken sounds on some units)
* SD-Card mount: SD Cards now only use mmcblk* if they have no label (name). As soon as you label them, the label is used for mountpoints (which fixes some issues if emulators / apps remember the last used directory and you put the card into a different SD card slot)
* SD-Card mount: Now using dirsync with 2 sec buffer flush instead of sync. Speeds up SD Card write speed A LOT (from 220KB/s to 5,6MB/s!)
* Startup Settings: You can now disable and enable startup services (like Samba, USB-Network, etc.). This can help you increase the boot speed and performance
New things that will probably be included (working on them):
* Enable Mass Storage access for Pandora SD Cards (so you can use the Pandora as Card Reader)
* Modify Alsa config so that you can use Bluetooth headsets (I can now test that since some community member sent me a headset - THANKS! )
* Create a script to tweak settings (like LCD Refresh rate, SD Buffer flush, etc.)
* ... some other things I can't remember right now
Mass production becoming better each day, more and more units delivered, software development optimized and a new fixes done every day... things are really looking good
http://www.openpandora.org/index.php...emid=2&lang=en
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June 20th, 2010, 23:18 Posted By: wraggster
Newly released for Pandora
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom.
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June 20th, 2010, 23:17 Posted By: wraggster
Newly released for Pandora
Ur-Quan Masters is an open source port of Star Control II:
(FROM http://uqm.stack.nl/wiki/Star_Control_II):
Star Control II, the sequel to the original Star Control, is a space adventure game that features role-playing elements alongside a robust 2D combat system. It was a milestone for non-linear gaming and an undeniable influence on modern space travel games such as Homeworld; many consider it one of the best computer games of all time. The player assumes the role of the captain of a single starship wandering a detailed environment of solar systems, gradually gathering information and resources in order to defeat a mysterious and implacable enemy; the plot contains numerous mysteries and other half-explained elements that contribute to the beauty of the game,1 along with a rare sense of humor that manifests numerous times, inevitably having the player rolling on the floor laughing.
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June 17th, 2010, 23:42 Posted By: wraggster
Newly released for Pandora
Angband is a rogue-like game (similar to nethack if you're unfamiliar with it.)
This is the beta Angband 3.1.2v2 (latest), not the 'stable' branch. I used this versin because in both stable and latest branches, the SDL and X11 frontends were wonky, but GTK was working in both; in the stable branch, GTK has very limited features (no GUI configurable font sizes, tile picking, etc.) In the unstable branch, the GTK build lets you have GUI for these things, and supports the Adam Bolt (and other) tile sets (included.)
NOTE: For first upload, uses hyour home directory on NAND for saves, not SD card. Sorry about that, time is super tight right now, and I ran out. I'll fix this later to write saves to SD!
On first run, I suggest goingto View -> Options -> Main Window and setting fonr to Mono 8 or 9 pixels, otherwise you'll be missing some bits off the bottom of your screen.
Enjoy!
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June 16th, 2010, 22:59 Posted By: wraggster
As friends very near and dear to us have confessed, "soon" is a relative term. If you'll recall, we heard from Palm (in)directly that the next webOS update was "coming soon" back in the early days of May, and here we are a fortnight from July without so much as an update regarding the update. Well, without an official update. A source over at Pre|Central has confirmed that a release of webOS 1.4.5 is "imminent," and while the primary purpose will be to get a better handle on PDK apps, it's also expected to finally bring 3D gaming to the oft-forgotten Pixi. Purportedly, carrier testing on the new OS is just about wrapped, with one unnamed operator waiting for a small bug to be squashed and AT&T simply waiting for waiting's sake. At any rate, we're still left twiddling our thumbs and hoping for the best, but at least we've a sliver of hope that our patience is about to pay off.
http://www.engadget.com/2010/06/16/w...or-atandt-use/
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