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OpenSource Handheld News - Gp2X, Dingoo, Wiz, Pandora, GCW Zero and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 14th, 2011, 03:10 Posted By: wraggster
Newly released for Dingoo:
Final (I guess, all fixed) version of my HHexen port, featuring: sound and music, save autonaming. adjusted menus, improved controls, screen scaling and lots of speedups.
What's updated?
-> Aiming
-> Default controls
-> Config/save folder altered from ./ to ~/.hhexen/ (Now uses the home directory)
-> Screen Scaling (Activated on the "more...' section of the options)
-> Source code!
Be happy!
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,30,509
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June 14th, 2011, 03:08 Posted By: wraggster
Newly released for Caanoo
The package contains the following SD card ready emulators and fact sheets:
CPS2Emu v8 (CPS2)
DrSMS v2 (SMS)
Ginge 1.0 r4 (GP2X)
GnGeo 0.7 (Neo Geo)
gpfce 0.4+ (NES)
gpSP v0.9.2 (GBA)
HuGo v1.1.0 (PCE)
MAME4ALL 2.6 (Arcade)
NeoCD2x 1.0a (Neo Geo CD)
OhBoy 1.0.0 (GBC)
PCSX4ALL 2.0 (PSX)
PicoDrive 1.8.0 (SMD)
PocketSNES 7.2.0qf (SNES)
ScummVM 1.2.1 (Classic Adv Games)
Snes9x4C v20101227 (SNES)
Temper Wiz 0.75 with Ginge (PCE)
Thanks to all authors for the hard work.
Version 0.2 : Fact sheets updated
Version 0.3 : DrSMS updated + fact sheet corrections + quick ref added
http://dl.openhandhelds.org/cgi-bin/...?0,0,0,0,5,696
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June 12th, 2011, 13:06 Posted By: wraggster
News via http://www.gp32x.com/board/index.php...dpost&p=951125
Hi,
I've done a minor update to the Caanoo DrSMS port. DrSMS is a Sega Master System and Sega Game Gear emulator, the download is below.
http://reesy.gp32x.de/caanoo/drsms_v2.zip
Changes
Deadzone configuration for Caanoo analogue joystick.
There is now a option on the main menu to allow you to configure the deadzone, this setting can be saved to disk so you should only have to set this up once.
Quick saves now save to disk.
When your press R, the emulator will now create a save state and save this to disk. You can change which save state slot is used by changing the new "Default Save State Slot" options found in the SMS or GG options screen.
Installation Instructions
Extract the contents of the release zip file to the apps directory on your SD card.
Copy your zipped or unzipped SMS/GG roms anywhere you want on the SD card..just remember where you put them.
DrSMS should now appear on your Caanoo APPS menu, select it to launch it.
The menu is pretty straight forward, just go to the SMS or GG rom select option.
Browse to where you stored your roms and select the game you want.
In Game Keys
UP/DOWN/LEFT/RIGHT = SMS UP/DOWN/LEFT/RIGHT
X = SMS Button 1
B = SMS Button 2
I - SMS Pause Button / GG Start Button
L - Quick Load
R - Quick Save
Home - Enter Menu
Thats about it, just leave a post here if you get stuck and someone will help you.
Later
Reesy
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June 11th, 2011, 23:40 Posted By: wraggster
Newly released for the Pandora
This is a port of Mr. Drillux Xtrem from the Dingoo, which is itself a port of Drill2X for the GP2X, which is a port of a Mr. Driller clone for Linux called Miss Driller. Includes the updated graphics from Drill2X.
The WAV sounds were replaced by Ogg files to save space.
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,27,411
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June 11th, 2011, 23:35 Posted By: wraggster
Newly released for the Caanoo
Dynamate 1.1 CAANOO 09/06/2011
------------------------------
What's new
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- Made a CAANOO Port
- Removed tv out specific stuff from the gp2x
What is it
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Dynamate is a game originally made by Björn Kalzen and Jonas Norberg. It is a puzzle
game where you have to try to remove colored pieces from the playfield by letting them
collide with another specific colored piece. There are pieces that are stuck to the playfield,
moveable pieces and special pieces like color changes, direction rotators, teleporters, ...
The game can have upto 25 of custom OGG/MOD music files, has a built in level editor, support
for TV out and external usb joysticks using the cradle !
How to play
-----------
A, HELP I : Select A menu
X + Direction, : When over a moveable piece move the piece in the selected direction,
The cursor will move with the piece.
A + Direction, : When over a moveable piece move the piece in the selected direction,
The cursor will not move with the piece.
HELP I : Bring up the menu during gameplay.
L, Joystick Button 4 : Select Previous part in the level editor
R, Joystick Button 5 : Select Next part in the level editor
Gameplay Basics (from flavor's readme)
--------------------------------------
- Pieces that have a ring around them are stuck to the playfield.
- Pieces that do not have a ring are mobile/movable.
- To move a piece, place your cursor over it, hold the A or X button, and push the
directional pad in the direction you want to push the piece.
- If you use the A button, the cursor will stay still.
- If you use the X button, the cursor will follow the marble.
- To eliminate a marble, you must hit it with the proper color marble. Then all
marbles involved in the collision will be eliminated.
- A green marble will eliminate a blue marble.
- A blue marble will eliminate a red marble.
- A red marble will eliminate a green marble.
- A purple marble will eliminate any color marble.
- Any color marble (except yellow) will eliminate a yellow marble.
- You may eliminate more than one marble with a single marble push by using a
chain effect.
- An example of a chain effect is if you had pushed a green marble toward a line
of 3 blue marbles. Then all four (the green and the 3 blues) will be
eliminated.
Credits
-------
Dynamate Caanoo port Is created by
Willems Davy Aka Joyrider
Willems Soft 2011
Music is created by donskeeto !
Thanks man, for everything you've done so far !
The game uses certain graphics and sounds from flavor's GP32 Version.
A big thanks goes out to him for sending the GP32 version's source
code. It gave me some more insights on how certain things worked !
Flavor's GP32 Version can be found here:
http://www.personal.triticom.com/~erm/GP32/
The sounds used by flavor's GP32 version were created by DJ Tilzs.
Flavor's GP2X Page can be found here:
http://www.personal.triticom.com/~erm/GP2X/
Orginal game was created by Jonas Norberg and Björn Kalzén.
The gp2x version uses code from this game as well as modified (piece) graphics.
http://www.audjoo.com/old/software/dynamate/
Thanks to frefol for the very generous donation, which made me able to buy a cradle
and include support for external joysticks in this game and the games that will follow!
He also (beta) tested the game a lot !
The two included userlevels face and line are also created by him !
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,25,709
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June 9th, 2011, 01:48 Posted By: wraggster
News via http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,30,500 and released for the Dingoo
original author : Mika Halttunen
New version
- The configuration key is now saved after changes in the menu.
- highscores are saved at present.
- Adjustment of graphics / distance etc...
- added the hold button to take a screenshot (stored in "home / Formido).
Kill them all is a good description
right/left to turn
forward : X
backward : Y
Shoot :L
special :R
Quit :sélect
Pause: start
You can change default key by edit formido.cfg
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June 9th, 2011, 01:44 Posted By: wraggster
News via http://www.gp32x.com/board/index.php...dpost&p=950896
I have just released a new version of the Gmu Music Player.
The two most notable new features are internet streaming audio support and a graphical spectrum analyzer.
http://wejp.k.vu/gmu/gmu-0_8_0BETA1
Changes since the last release include:
» Internet streaming audio support on network-enabled devices (for web radio, currently mp3 only)
» Graphical spectrum analyzer
» Support for PLS playlist files
» Fixed time display bug for very long playtimes
» Window icon for platforms running Gmu in a windowed environment
» Per default Gmu's file browser now advances to the next file when adding a file (optional)
Probably less interesing for the ordinary user:
» Configurable verbosity on stdout (with the -v flag)
To play an internet audio stream all you have to do is save the playlist file (M3U or PLS format) of the web radio station with your web browser and copy it to your device, then add the file to Gmu's playlist just like you would add an ordinary audio file.
Download and Give Feedback Via Comments
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June 4th, 2011, 03:43 Posted By: wraggster
New for Pandora :
DoomRunner is a new, modern approach to Doom. It uses a completely new, redesigned interface designed with speed and simplicity in mind. No more fussing with a bulky, slow interface! DoomRunner, instead of the traditional wad tree setup, has a new "profile" system that allows you to have up to 30 internal preference files that each have their own settings for wads, video, command parameters, etc. that's easy for new players to use!
This package includes DoomRunner, PrBoom, and the Doom Shareware and FreeDoom wads. It also has a redesigned keymap, and is configured for the Pandora's native resolution.
http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,30,409
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June 1st, 2011, 01:51 Posted By: wraggster
Play Asia are selling the Caanoo for a great price of 115 dollars, 30 dollars off for now:
features•Color: black/blue
•Powered by an ARM9 533MHz + 3D GPU
•2 gigabyte flash memory
•128MB ram
•SD/SDHC card supported
•OS: Linux
•Vibration Motor / G-Sensor
•146(w) x 70(h) x 18.5(d)mm
descriptionThe Gp2x family is getting a new member this Summer: the Gp2X Caanoo.
Optimized for wireless gaming and application the Caanoo is another leap from the current Wiz system, taking open source handhelds to a new level!
http://www.play-asia.com/SOap-23-83-...j-70-3w5n.html
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May 29th, 2011, 13:24 Posted By: wraggster
Heres another update from the Openpandora Team Concerning the Pandora Console:
Well, you might've seen that the volcano is iceland is spitting out ash again. This of course will cause a delay of about 8 months.... naaaah, just kidding
While the volcano IS spitting ash, we're still too busy working ourselves through all the PCBs we got to even realize a delay in PCB deliveries. So unless every transport method is cut for the next week, nothing bad will happen.
Anyways, back on topic, as you probably would want to know what happened during the last weeks and months. A lot has been going on behind the scenes and now I'll try to summarize it all.
1. What's the status of the first batch?
We're just round the corner for the last 1000 PCBs of Batch 1.
While this doesn't mean that 3000 units have been delivered (we also need to check and build the PCBs into cases, don't forget that), more than half of the Batch 1 units have been delivered, and deliveries go on.
There wasn't a week where no Pandoras had been delivered, we just test, build and ship out continually.
There was a slight drawback as a lot of units suddenly had a new error with WiFi that we never had before, but those boards are already back to be fixed as well.
CircuitCo is not just producing the remaining PCBs right now, they are also fixing boards that had issues from the very beginning in parallel.
When all PCBs have been populated, there will probably still be a few hundred to be fixed, some might even be unrecoverable (those poor boards will remain forever in our hearts... hey, I heard an easy way to dump unwanted boards is to bury them in the desert )
Some of the unrecoverable boards might be sold to you for a cheaper price. It might be there will be boards that work but a couple of buttons are not usable, etc.
We'll see about that, first we need to see how many broken PCBs there will be in total.
Note: If you check various sites about PCB production, it's normal having about 10% of boards that need to be fixed if you do a production run with such complicated boards, so we're pretty much within that range.
I'm sorry that I can't tell you any accurate numbers here. As you might've seen on the boards, I tried to do so. I really did. But it eats too much time. Too many different factors are involved, like the amount of boards with issues, the amount of boards produced, the amount of boards RMA'ed, etc.
Believe me: It's not our intention to hide anything from you, it's just too much additional work. And we're pretty much stuffed with work right now anyways.
The shipments will continue and as soon as there are bigger issues, we'll let you know, don't worry.
2. What's the status of the second batch?
The second batch is currently being prepared, parts are being paid and delivered. Batteries have already arrived.
Preparations for Batch 2 take about 1 month, and that's probably the time needed to produce the remaining PCBs of Batch 1 and work on the boards with issues.
It might even be the second batch will start while some PCBs from the first batch are still being fixed. Of course this will have no effect on the queue itself
With Batch 2, we introduce a new board revision of the Pandora, Rev6b. Don't worry though, the functionality will be same as the current Rev5, but some things have been changed to improve the production process (i.e. increase the size of some soldering pads that were causing issues with Batch 1, improve the placement of the shoulder buttons to save a lot of manual labour, etc.). So we'll have fixes here to improve the production process.
This was possible since we had quite a few issues with Batch 1 PCBs that kept repeating. This surely is a clear sign to improve the layout in that area.
3. What about the Premium Pandoras?
If you haven't had the time to follow the boards recently, you might not know what these 7-days-Premium Pandoras are all about. Why should someone get a Pandora earlier if he paid long after a preorderer?
Well, we didn't like the concept for the Premium Pandoras ourselves, but in fact they help everyone and we didn't have much of a chance.
All the issues we didn't except also did cost money. A LOT of money. Each Pandora does cost us about 400 USD just for production because of that - and that's way more than we sold it for.
We could've just continued to deliver all the units, hoping no one would want any refunds, hoping to get the PCBs faster, hoping to not run into any other issues that cost money, etc.
We could've continued - but it would've been a risky business, and if we ran out of money, it would mean NO Pandora anymore for anyone and NO money back.
That wasn't an option for us.
So we decided to go the safe route and get some money using the Premium Pandoras. And yes, it certainly helps A LOT.
Of course, Premium is not just an option for new customers. Existing customers can pay the price difference between their original paid price and the new Premium price and therefore also get the unit right away.
Just contact the shop where you bought it. And most certainly, you are not FORCED to pay more. You can also wait. Both normal and premium orders are shipped out, so if you're not in a hurry, you will get your unit for the originally paid price.
4. What about the OS?
We as well as devs from the community are also working on improving the OS.
As more and more non-dev users get their Pandoras, it's pretty clear that the usability has to be improved and the Pandora should become more userfriendly.
Work has already been started. PNDStore exists as an optional application. It connects to the internet and can automatically install new applications as well as update existing ones.
It's just click and select. The GUI is a basic GTK one right now and lacks some features, but it is fully working already and currently heavily being worked on.
It will also be included into HF6. So once HF6 is out, you can install games by simply running PNDStore and selecting the game you want.
Of course, if you don't have a WiFi connection, you can also download the PNDs on any PC and put them onto the SD Card as well, just like before.
MiniMenu will also make use of these features, so MiniMenu will not only be a program launcher, it can also be used to install and update existing programs as well.
Thanks go to all the devs involved in developing that system.
Craig also wants to work on his own solution to make the Pandora more userfriendly. Once that's finished, it will also be include in the OS. It will totally be your choice of what you want to use.
I've also started to work on a small Quick Start Tutorial new users can start either with the First Start Wizard or anytime later. This will explain the basic features of the Pandora and will make it way more easier for new users to use it.
Besides userfriendlyness, HF6 will also get some bugfixes and improved battery charging and handled (thanks to WizardStan for his help here!).
HF6 will most probably be the last Hotfix before we move on to a major new OS version, based on the lates main OE (OpenEmbedded).
A first version is already up and running and we will do active testing and bug finding now.
5. Other tidbits
As you've read above, we had some repeating issues with PCBs during production. The most annoying one was the batch with the boards where WiFi wasn't working.
I am currently working together with CircuitCo to improve the testing routines. A lot of PCBs passed simply because some things have not been tested.
For an example, the WiFi issue: The current test initialized the module. If that worked, the WiFi test succeeded. Not much more was needed, as the module handles everything itself. This worked fine for the first 2500 PCBs - and then suddenly there was an issue with a batch of boards where the modules initialized but couldn't connect to any networks. Therefore, we improved the WiFi test to also connect to an AP and download a file. Takes a few seconds more, but will prevent that issue.
There were some more repeating errors we didn't expect, so the testing setup has been optimized to prevent more and more errors. It's a learning curve, and there will always be issues you would never expect. The main importance is to react to these errors and improve things. And that's what we're currently doing.
I've also setup a webcam where you can watch me work on Pandora PCBs every now and then. I can't tell you when it's on, as I work on them when I find the time, but I always post in IRC and at the boards when I go online.
There's also a nice article on The Escapist about the Pandora. I can only repeat myself: Thanks to EVERYONE helping us out here. Devs, the community, the preorderers the premium updaters and new customers. You all help us to keep going, and almost everyone who got a Pandora agrees that it was worth the wait and all the work!
Thanks!
http://www.openpandora.org/index.php...emid=2&lang=en
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