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OpenSource Handheld News - Gp2X, Dingoo, Wiz, Pandora, GCW Zero and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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April 28th, 2013, 23:43 Posted By: wraggster
via http://dingoonity.org/
This is a reimplementation of Metal Slug. Enough said go grab it now!

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What we have here is a project of the talented programmer Clément CORDE, Slug Mini, in its version for OpenDingux. Unlike Airball, the Mini Slug is not a remake, but rather a kind of reimplementation using sprites and sounds ripped from some of the games in the series, but the stages are totally new and difficult .
The Mini Slug Project by Clément CORDE
OpenDingux Build by Shin-NiL
Controls
* D-Pad - Move
* A Button - Shoot
* B Button - Jump
* X Button - Grenade
* Y Button (at name entry only) - alternate characters
* L Shoulder (at menu only) - alternate number of credits
Discuss it here: http://boards.dingoonity.org/dingux-...ug-opendingux/
minislug_dingoo_03-03-2013.zip
Author/Porter: Shin-Nil
Download: http://oldschoolprg.x10.mx/projets.php#minislug
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April 28th, 2013, 23:41 Posted By: wraggster
via http://dingoonity.org/
Checkout this classic-megaman-style-game.

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Hellow freinds, after a long time, I have the pleasure to announce a new version of the classic-megaman-style-game, Rockbot for Dingux. This version is a big improvement over previous beta, and should be finishable from start without major issues.
Get here http://rockbot.upperland.net/?p=782 and if you find any relevant problems, please tell me.
About a native version: the native SDK support to C++ is really poor, so, unless it chances (any clues?), I won't be able to port it for native, sadly :-(
Discuss it here: http://boards.dingoonity.org/dingux-...ot-1-0-beta-4/
Rockbot_Dingux_1.0b4.zip
Author/Porter: protomank
Download: http://rockbot.upperland.net/?page_id=301&lang=en
Download Source: http://rockbot.upperland.net/?page_id=301&lang=en
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April 28th, 2013, 22:36 Posted By: wraggster
Pate posted this news:
Last week I also got contacted by the people behind the new gaming console Game Consoles Worldwide Zero, or GCW-Zero for short. They would like me to port my x86 emulator also to their new device, and this is something that I find quite interesting. The device is powered by an Ingenic JZ4770 CPU running at 1GHz, so it is quite a bit more powerful than the 360MHz JZ4740 that is in the DSTwo flash cart for which I developed the DS2x86 version of my emulator. However, both of those processors use the MIPS32 architecture, so it should be relatively easy for me to port my DS2x86 code (which is 95% MIPS32 ASM) over to work on GCW-Zero.
I have already done some preliminary porting tests, and there are some issues that I need to solve to be able to run my emulator under an operating system, but these issues are reasonably similar to what I had to do when porting DSx86 over to rpix86. What this means, though, is that it looks like my finishing my Android port will get pushed back, as I am currently more interested in working on GCW-Zero than on my continuing the ax86 version. But who knows, possibly I can use some new features (that are coded in C language) in both of them!
http://rpix86.patrickaalto.com/rblog.html
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April 21st, 2013, 23:11 Posted By: wraggster
2 new updates from the GCW Zero Team:
I won't know till tonight if the did ship from China or not as we are a day behind China and about 10PM central time is when I talk with them either way as always I will keep everyone posted...
Once the shipment arrives they will all be flashed and Quality Conrol/Assurance will be done on them a mass shipment will goto Europe with all European orders and shipping will commence as soon as they arrive there.
Progress still on kernel for 512MB Issue and USB OTG. File Copy System Tool making progress and work will start on system OS update portion of this tool.
The units left by courier to Hong Kong to catch there flight to America turn around from there to here is usually 3 to 5 days. As for customs delay I have no clue never had a shipment this big come into the states.
http://www.kickstarter.com/projects/...handheld/posts
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April 14th, 2013, 23:06 Posted By: wraggster
Developers are still working hard on the kernel for 512MB issue and USB OTG.
We will have some new video footage in the next couple of days which will totally blow your minds games wise.
As always working with factory to insure we hit our date with production and working on new licensing deals to bring the biggest library of software we can to The GCW-Zero.
http://www.kickstarter.com/projects/...handheld/posts
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April 7th, 2013, 18:32 Posted By: wraggster
News from the GCW-Zero Team:
Last status update I gave was just two days ago. But if you would like I can make them more frequent... Last count I got was a little over 1500 completed with Quality Control and Assurance.
They estimate mind you this is factory estimation not mine April 20th, 2013 for completion of production and Quality Control and Assurance then shipping to USA that same day. As for when they will arrive in the USA and how long it will take to flash them is a guess I can't make.
You have to keep in mind funds from KS were not in my hands till Feb 16th, 2013 which was while Chinese New year was in full swing in China by the time they got back it was the 23rd of Feb and factory didn't spin up with production til 25th of Feb 2013. So only a little over a month has passed since production was put into motion.
http://www.kickstarter.com/projects/...handheld/posts
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April 3rd, 2013, 01:59 Posted By: wraggster
via http://boards.openpandora.org/index....tion-required/
Hello!
I hope you are all well.
Those of you on the final (old) preorder list will be getting an email this week, action will be required when you get this.
I'll post here when we send this email, there will be a multiple choice question which I'm writing a perl script to handle now.
This is so I and Ed can finalise what we need to do to finish up the preorders.
Thanks,
Craig
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April 2nd, 2013, 23:06 Posted By: wraggster
Here is a video showing Progress on GCW Zero USB OTG support compliments of Zear for making the demo...
Also mega thanks to xl0's for all of his hard development work to make this all happen.
As for updates I expect them tomorrow night which will be my Sunday but in China Monday so I will post update of what I get numbers wise then from factory.
http://www.kickstarter.com/projects/...d/posts/441455
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April 2nd, 2013, 23:05 Posted By: wraggster
It's 10:06PM here still awaiting exact count of where we are at production wise from the factory as soon as I get that number I will give a best guess estimate of what date they will ship how long flashing should take etc.
The developers are hard at work on the bootloader to get it to recognize 512MB and one of the developers is also working on USB OTG we have it detecting and powering devices soon a video will be showing this also.
http://www.kickstarter.com/projects/...handheld/posts
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March 20th, 2013, 15:21 Posted By: wraggster
News from the Openpandora team:
Wow, it has been quite some time since the last official news post - and quite a few good things happened since then.
I'll try to do a summary and hope I won't forget anything important.
One queue cleared - let's clear the next one as well!
Thanks to some generous customers in my queue who upgraded to the 1GHz version, my queue advanced a lot faster than I imagined... and is now CLEAR! Thanks a lot!
I just finished sending the remaining address confirmation emails to my customers.
However, some emails have not been answered. So if you ordered from me (gp2x Shop) and haven't received your email or unit let, please head over to www.dragonbox.de and use the contact form to let me know your order number.
Let's hope we'll be able to clear Craigs queue as well. We don't know an exact amount of customers left, but I will do my best to keep the deliveries going.
There are some ways to speed things up... for example...
Support us and the investors by upgrading to a 1GHz unit
I know quite a lot of you are sad, angry and disappointed for having waited so long and still didn't get your unit.
I want to personally support you as good as possible and will do so by sending out units I can afford from my profit.
But I'm limited to what I can do and I sure do not have unlimited funds (unless someone wants to sponsor me a few 100K EUR ))
So if you can afford it and want to support me and others waiting in Craigs queue, it would really be helpful if you upgrade your preorder to an instant-delivery-1GHz-one.
This would not only get you a faster unit immediately, but it would also clear the queue... and help me get the money quicker to pay the investors back.
I would personally be thankful, but I can also understand if you don't want to put more money into the Pandora.
The upgrade price would be 270 EUR (without VAT). That is the mere production costs, I'd love to give it to you cheaper, but I can't afford to make debts here.
If you want to upgrade, please send an email with the upgrade wish and your order number to openpandorasales@gmail.com
They'll send you a voucher and an information how to upgrade. Don't worry, the full upgrade process (incl. payment) and shipping will be handled by me, so you can be sure the unit will REALLY ship right away.
The preorder donation fund
The preorder fund has also been a great success so far:
Community members are helping out to clear the queue by donating money - either to fund full units or allow a limited amount of customers a cheaper preorder-upgrade.
Thanks to everyone donating so far!
If every regular visitor would donate 1 EUR per day, we could ship 3 Pandoras each 2 days - that would be amazing (but highly unlikely, of course).
But it shows that even small donations can help a lot
If you haven't seen it, check it out here.
Support us and get a signed, fully populated defective PCB
As some of you would get something back for their donation, here's something special:
I've got a few defective Pandora PCBs, fully populated but non-booting, signed by me.
This might be interesting for some collectors out there.
If you want to check it out, head over to my shop.
I hope to add more merchandising accessories soon as well.
Thanks for the support!
The TV Out Cables
It has been quiet for quite a while for the TV out Cables.
That's because it was really hard to find a company that can produce the cables in quantities below 10,000 for an affordable price.
But Global Components did it once again - they found acompany and I'll receive the prototype in about 4 weeks.
If that cable is fine, the mass production will be finished after 7 weeks.
If you are interested in getting the cable, please head over to my shop and put yourself on the notification list. This will help me knowing how many cables I actually need to order.
Promotion and Sales
Quite a few blogs and other press news sites have currently a Pandora for a review.
I agreed witht them to take their time, as the Pandora is not an item that can be reviewed within a few hours.
I rather have it they keep it for about 2 weeks before writing their review - otherwise, it's not really possible to give it a fair review.
So expect some more publicity soon. ekianjo also did a great start with his new blog!
Software developments
A lot of amazing developments have happened.
We've got a great Nintendo DS emulator now, a lot of new games and other software has been released with the DragonBox Coding Competition, and lunixbochs libGL (OpenGL wrapper) is becoming better and better, so we'll probably see quite a few more OpenGL games heading to the Pandora soon.
skeezix also created something awesome: Compo4All.
It combines modern leaderboard-online-gaming with classic Hiscore-Arcade-Competitions.
Play classic MAME games like Bubble Bobble, Ms. Pac Man, Mr. Do, Donkey Kong and more against other community members in an online leaderboard battle.
You should really try it out, it's a lot of fun!
Amazing times ahead!
I think that's enough for a current summary.
Let me know if you have any further questions.
Thanks to you all for your great support - without you, the Pandora would've been dead already, that's for sure.
http://boards.openpandora.org/index....ts-2013-03-20/
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March 19th, 2013, 13:12 Posted By: wraggster
Updated versions of DOSBox 0.74 for A320 Open Dingux and Ben Nanonote OpenWRT.
DOSBox 0.74 OPEN DINGUX BINARY V2.0
DOSBox 0.74 OPEN DINGUX SOURCE V2.0
DOSBox 0.74 Ben Nanonote BINARY V2.0
What's New?
Swapfile = Better performing Dynamic Recompiler
Make sure you are using swapfiles on both A320 Open Dingux and Ben Nanonote OpenWRT.
This allows larger dynamic recompiler caches and as a result much faster code execution and DOSBox is on a whole a lot more stable. Civilization plays super fast now! 
Also included are some fixes to the dyna-rec from d_smagin's DOSBox port to GCW-Zero.
A320 Open Dingux
Changes to the dosbox.conf including increasing default memsize.
Ben Nanonote
The 'del' key ('red arrow' + backspace) is now working - was mapped to something wrong.
Volume control using the keyboard now working. There is a new entry in the dosbox.conf to accommodate a default value.
nanonote_volume = 50
Other changes to the dosbox.conf including enabling the soundblaster.
You can create a 64MB swapfile on the Nanonote's NAND using the following commands:
# dd if=/dev/zero of=/swapfile bs=1024 count=65536# mkswap /swapfile# swapon /swapfile
Alternatively you can create a 64MB swapfile on the Nanonote's microSD using the following commands:
# dd if=/dev/zero of=/mnt/mmcblk0p1/swapfile bs=1024 count=65536# mkswap /mnt/mmcblk0p1/swapfile# swapon /mnt/mmcblk0p1/swapfile
To enable the swap after reboot you will have to re-run:
swapon /mnt/mmcblk0p1/swapfile
Or you can make it auto-mount using the /etc/init.d/ system.
http://www.slaanesh.net/2013/03/dosb...x-and-ben.html
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March 17th, 2013, 01:14 Posted By: wraggster
via http://www.slaanesh.net/2013/03/dosb...en-dingux.html
Well it's been a long time since posting. I sort of got burned out after the initial release of DOSBox... a few years ago (time flies) but I've got my mojo back and been developing again for the past few months.
I've got a few goodies ready!
First up is DOSBox for Open Dingux - this has been compiled to work on the A320. Until recently, 95% of the dev work was actually on the Nanonote. I haven't tested it on that yet but it may work as well.
Anyway, here it is. I've done a fair bit of testing the Open Dingux on my A320. I don't have a GCW-Zero yet so I don't even know if it will work - but I'm guessing it should. Please let me know if it doesn't.
There are no release notes included so here's the run down:
What is DOSBox?
Basically DOSBox 0.74 is a PC emulator for Open Dingux running on an A320 or GCW-Zero. It has a full MIPS32R1 dynamic recompiler. Once I get a GCW-Zero, I'll make this MIPS32R2.


Civilization - One of my favorite 'test' games.


Dragonstrike
DOSBox 0.74 OPEN DINGUX BINARY V1.0
DOSBox 0.74 OPEN DINGUX SOURCE V1.0
DOSBox 0.74 Nanonote BINARY V1.0
DOSBox 0.74 Open Dingux Forum Discussion
Installion
Included is DOSNav which is a freeware file launcher. I've installed DOSBox in /usr/local/dosbox. Include all the files in the binary distribution into the directory:
dosbox.dge
dosbox.png
dosbox.conf
dbfont.ttf
c_drive
Inside c_drive is the dosnav directory with the file launcher.
The dosbox.conf has been carefully configured for near optimal settings. You can play with the values by all means but if something doesn't work try these basic settings first.
By default the dynamic recompiler has been configured as the CPU emulation of choice as it's the fastest however please try the 'simple' CPU emulation as well as it's a good second choice if the dyna-rec doesn't work. It also gives pretty good performance in most cases.
An On Screen Display keyboard or 'virtual keyboard' is included out of necessity - which is basically code from the GP2X version of DOSBox.0.72.
Dingoo A320 Controls
Getting PC games to run in a satisfactory and enjoyable manner is heavily reliant on setting up the controls correctly - especially on a device like the Dingoo A320 that lacks a keyboard.
By default, the A320's controls under SDL already has pre-coded keyboard controls however their usefulness varies with the program you wish to run.
By default the controls are mapped in the same was the above link except for the SELECT key which now activates the Virtual Keyboard:
D-pad up |
KEY_UP |
D-pad down |
KEY_DOWN |
D-pad left |
KEY_LEFT |
D-pad right |
KEY_RIGHT |
A button |
KEY_LEFTCTRL |
B button |
KEY_LEFTALT |
X button |
KEY_SPACE |
Y button |
KEY_LEFTSHIFT |
Left shoulder |
KEY_TAB |
Right shoulder |
KEY_BACKSPACE |
START button |
KEY_ENTER |
SELECT button |
KEY_ESC Virtual Keyboard |
Power slider |
KEY_POWER |
Power hold |
KEY_PAUSE |
You will notice that the D-pad directional keys, START (ENTER) and X (SPACE) button will be your "friend" as many games will already use these keys for movement and actions.
Should you need a keystroke that isn't mapped above there are two things you will need to do:
- Over ride the default behavior and use a mapper file.
- Use the Virtual Keyboard.
I'll discuss the mapper file option on a follow up post.
For now, a quick walkthrough of the Virtual Keyboard (VK).
SELECT = toggles the VK on/off
A = activate the current selection
B = BACKSPACE
X = RETURN
Y = SPACE
L = Toggle VK keyboard special/normal
R = Switches through the VK color schemes
Using DOSNav (A320)
Thanks to the lack of real keyboard on the Dingoo A320, it's a bit tricky launching software. To assist, DOSNav has been included. It's basically a file browser and lets you launch software.
Use the D-Pad to move around and START button to enter a directory or start an executable file.
Ben Nanonote Controls
The Nanonote has superior usability thanks to it's micro keyboard. Whilst not as fast, due to the lack of overclocking software, it's a lot more satisfying to use as it "feels" more like a PC.
Control input is all through the keyboard - there is no virtual keyboard option as none is required.
Ben Nanonote Mouse emulation
Two options here:
The "Ben" key (next to the spacebar) toggles mouse on and off. Use the cursor pad and the up/down volume for mouse clicks.
Or
The blue "fn" key, hold and press cursor pad or up/down volume together for "instant activation".
Function Key F9 = fn + F7
Function Key F10 = fn + F8
Everything else is printed on the keyboard and should be obvious.
Quit out of DOSBox
This work for all versions of DOSBox as it's the standard method.
Press +F9 at the same time.
On the Open Dingux Virtual Keyboard hit CTRL then F9
On the Nanonote, + fn+F7 (which is the key to access F9, see above)
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March 11th, 2013, 01:03 Posted By: wraggster
We are raising funds to buy the iconic Atari brand, re-launch it, and give it back to you on the GCW Zero portable gaming console.

Atari is the Godfather of gaming. It is an icon that represents more than just a gaming company: it is one of the most recognizable names in gaming history. The company recently filed for Chapter 11 bankruptcy and its assets are going up for sale.
We believe a new entity could be launched using smart, lean development teams and next generation hardware fit for today’s gaming environment.
GCW Zero is an open-sourced, handheld gaming platform that is creating the next wave of gaming: powerful enough to run classic PC games, emulate the game consoles we grew up with, and run homebrewed games seamlessly at high frame rates.
We want to combine the classic gaming experience of Atari with the awesome power of today’s handhelds - like the GCW.
We need your support and feedback to make this happen.
Please click here to show your support....
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