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OpenSource Handheld News - Gp2X, Dingoo, Wiz, Pandora, GCW Zero and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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July 29th, 2013, 16:41 Posted By: wraggster
Thats right "The Eagle Has Landed" the KickStarter GCW Zero consoles have arrive with the fixed D-Pad and buttons. You all have asked a couple questions so I will take time to answers those also.
1. Will the consoles when shipped have tracking yes all packages will be trackable bu USPS.com and Stamps.com links.
2. What about resellers like Dragonbox.de shipping the consoles at this point we are still trying to work out a way but as always when it comes down to the VAT either I pay it or you pay it.
Either way it's not going to be a small amount for me or you who ever pays it, I won't be reimbursed in anyway and it was not calculated into your shipping cost as no one can calculate what each countries VAT or customs fee will be as they differ.
One person same country got charged two pounds another almost thirty pounds same country same customs for the GCW Zero SE. The paperwork was filled out the same so no ryhm or reason to differences.
3. We will start flashing consoles tonight and follow through till Sunday and start shipping on Monday. All SE models that are left from d-pad replacement will ship by Staurday and Monday.
4. As for address changes we are going to reset the webform so everyone can put there new address in if it has changed from address you originally put in when you made your pledge. I will post the link as soon as we reset it as an update.
http://www.kickstarter.com/projects/...d/posts/549930
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July 23rd, 2013, 10:54 Posted By: wraggster
via http://www.slaanesh.net/
What is Temper?
Temper is an NEC PC Engine emulator originally coded by Exophase and ported by Slaanesh.
Temper plays HuCard, CD, SCD, AracdeCD and SuperGfx games.
Another one that's been a long time in the coming. Much of this was done more than a year ago, however it wasn't polished or fast enough as I couldn't use any of the ARM assembly code that a good portion of this is written in.
A few recent breakthroughs in my development toolchain and other optimizations on the native side code has meant that this is now working fullspeed on the Dingoo Native!
Most games (even CD) will run at fullspeed with no frameskip. Well all the ones I've tried - about 30 or so.
Everything seems to work fine including HuCard, CD, SCD and Arcade support. There is full OGG support for CD tracks and BZIP2 compression is also supported for compressed ROMs and savestates.
Download Binary - Temper 0.80 for Dingoo Native

[h=3]CD support and the .CUE file[/h]For CD games, you will need .CUE and .ISO/.OGG files for data and sound tracks respectively.
I converted my own PC Engine CD games to test this out so I know that it works fine.
There isn't however a lot of error checking so the file format is picky.
The .CUE file is simply a TXT file that tells Temper what each file is. Edit it with a text editor like vim.
For example, the first 3 file entries of Castlevania would look something like this.
FILE "DraculaX_t1.ogg" OGG
TRACK 01 AUDIO
INDEX 01 00:00:00
FILE "DraculaX_t2.iso" BINARY
TRACK 02 MODE1/2048
PREGAP 00:03:00
INDEX 01 00:00:00
FILE "DraculaX_t3.ogg" OGG
TRACK 03 AUDIO
PREGAP 00:02:00
INDEX 01 00:00:00
Note that the FILE entries are just the actual filenames with no paths.
All files should be contained within the directory where the .CUE is found.
I use separate directories for each CD game, the game selector can navigate through around the filesystem.
[h=3]GP32 version[/h]I also have a GP32 version of Temper which is also quite fast and playable. Is anyone interested in a GP32 version of this anymore?
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July 22nd, 2013, 01:04 Posted By: wraggster
via http://pdroms.de/gcw-zero/opendingux-06-07-2013-gcwz-os
If you own a GCW Zero device you might be happy to know that there was an improvement/update for the OpenDingux OS.
Changes:
* improved video performance (enabled framebuffer caching)
* made vsync more robust (eliminated glitches on page flipping)
* made the FTP server list hidden files (names starting with a dot)
* improved Unicode support in both gmenu2x and command line tools
* fixed bug that powered off the system if the power slider was raised, released, then raised again soon after
* list IP addresses in System Info application
* added unrar command line tool
* added shared memory support (allows more applications to be ported)
http://www.gcw-zero.com/updates
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July 22nd, 2013, 00:34 Posted By: wraggster
via http://pdroms.de/gcw-zero/xrick-v1-0-gcwz-game-port
Way before Lara Croft, back in the 1980′s and early 1990′s, Rick Dangerous was the Indiana Jones of computer games, running away from rolling rocks, avoiding traps, from South America to a futuristic missile base via Egypt and the Schwarzendumpf castle. xRick is a clone of Rick Dangerous, known to run on Linux, Windows, BeOs, Amiga, QNX and plenty of other platforms! Ported to GCW Zero by alekmaul.
http://boards.dingoonity.org/gcw-releases/xrick-v1-0/
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July 22nd, 2013, 00:12 Posted By: wraggster
via http://pdroms.de/dingoo/dingoo-emula...-0-dingoo-misc
lion_rsm has been working hard to bring us an updated Dingoo Emulation Pack. All emulators included to run on native Dingoo without the need of modification or installing Dingux. News via Dingoonity-Board.
Changes:* Significant code refactoring
* Changed color theme to new one named “Orange” for DEP v2.x
* Maximum size for box cover changed to 200×200
* Now box cover is more visible as result of edging frame adding
* Fixed menu title absent during rom loading or first time menu open
* Fixed platform logo placement in UI
* Fixed animation speed in hidden extra menu
* Added frame rate synchronization in various UI menus
* Now sound volume in emulators changes nonlinear (lower value has a greater effect)
* Added saving and loading of the current game state in “Old School” mode
* DingooNES, DingooSMD, DingooSNES: Added support for IPS patches
* DingooNES: Fixed sprites per scanline limitation
* DingooSMS: Added Coleco Vision console support
* DingooSMS: Added separate GFX resources for each supported platform
* DingooSMS: Added backdrop support for Game Gear platform
* DingooSMS: Fixed a lot of various minor runtime problems
* DingooSMS: Fixed periodical crash after game state load
* DingooSMS: Fixed some sound issues and delay on emulation start
* DingooPCE: First release
http://drlionrsm.blogspot.co.at/2013...-pack-v20.html
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July 1st, 2013, 00:05 Posted By: wraggster
Everyone if you have an SE with Sticky D-Pad the three options are:
1. Send it back and we will replace it with a new smaller one for you.
2. Request a replacement D-Pad and once we get them from Factory we will mail it to you.
3. You can use the work around youtube video Relay01 has posted which shows how to use Silicon lube to resolve the issue.
We will be changing out the D-Pad on the few SE units we have left 30 or so to ship and 150 which will be used for warranty replacement if they are needed once we recieve the new smaller replacement D-Pad from the factory.
KS buyers once the issue was seen at my cost all units were sent back to factory to have the D-Pad replaced at the factory to insure they were done correctly and would be warrantied by factory.
Those units ship back to me today and should be here some time next week. I apologize for the delay but once this was seen we had to resolve the issue ASAP.
As for exact date of shipping they will start to ship once we get them back from the factory...
http://www.kickstarter.com/projects/...d/posts/523750
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July 1st, 2013, 00:04 Posted By: wraggster
Yes the KS models will have the smaller D-Pad and buttons to prevent any sticking of them that appeared in some of the SE models that have been shipped.
We are working vigorously to get this done and doing vigorous QC/QA testing of each unit to insure they work right when they are received by you the user.
I apologize for the delays but want to make sure this does not continue to happen or be an issue in the future. As it has for other unnamed consoles recently in the news.
http://www.kickstarter.com/projects/...d/posts/522292
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June 24th, 2013, 10:37 Posted By: wraggster
We are wrapping up shipping the SE aka Early adopter models today/tonight. We then will commence/continue flashing and rigorous QA/QC testing of the consoles as some of the first SE models that shipped exhibited issues with the D-Pad sticking which seems to resolve itself with regular gaming use after 6 to 8 hours.Once that is completed we will ship KS models as we do the QA/QC process and if a big enough batch is done we will hand over to a fulfillment house as we get batches done.
Either way we will be shipping on a regular basis till all pledges are fulfilled....
http://www.kickstarter.com/projects/...d/posts/513768
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June 17th, 2013, 14:23 Posted By: wraggster
News from Neoflash:
NEO Summer Retro Coding Contest 2013 for all retro platform announcement
*** Close time: Aug.20th 2013 ***
more info: http://www.neoflash.com/forum/index.php/topic,7624.0.html
* Homebrew Game division
There are top 3 winners for all platform
* Homebrew APP division
There are top 3 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP/Wii ......
The rules of NEO Summer retro coding contest 2013:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] If your production have enter other contest before, you can use it to enter this NEO contest still.
[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it in the first page.
The top 3 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the NEO online shop, just not over U$300 total value.
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June 17th, 2013, 14:23 Posted By: wraggster
News from Neoflash:
NEO Summer Retro Coding Contest 2013 for all retro platform announcement
*** Close time: Aug.20th 2013 ***
more info: http://www.neoflash.com/forum/index.php/topic,7624.0.html
* Homebrew Game division
There are top 3 winners for all platform
* Homebrew APP division
There are top 3 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP/Wii ......
The rules of NEO Summer retro coding contest 2013:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] If your production have enter other contest before, you can use it to enter this NEO contest still.
[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it in the first page.
The top 3 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the NEO online shop, just not over U$300 total value.
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June 17th, 2013, 13:57 Posted By: wraggster
For those who did not yet know we have partnered with Evil Dragon aka Michael of Open Pandora and their project to bring all of 3D Realms titles we have licensing for to be sold on the Pandora repo/app store under the GCW name.
Right now Duke Nukem, Hocus Pocus,Cosmo's Cosmic Adventure, and Monster Bash are for sale under the GCW name now for the Pandora on their repo/appstore.
We feel this will be a great partnership and hopefully attract more commercial software companies to sell their games on our repo/app store in turn we will also sell them on the Pandora repo/appstore.
We also hope this will attract more homebrew/indie developers to the GCW Zero that had no clue we existed until we got this exposure.
Status update on progress we hope to have all GCW Zero SE models completely shipped on Tuesday 6/18/2013 and start the process of shipping the KickStarter models.
Another question was asked about shipping yes vendors will be shipped at same time as Kickstarter orders but will not be shipping their models till after all the KS orders are filled.
http://www.kickstarter.com/projects/...d/posts/509115
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