|
|
THE LATEST NEWS BELOW
|
January 9th, 2013, 14:14 Posted By: wraggster
LinuxSWAT has posted an entry into the DragonBox Coding Competition:
EvalMaster is a bash game that i'm writing while waiting for my endless compilations, rootfs generation or compression.
Welcome to EvalMaster 1.0 !A GPLV3 bash program by Linux-SWAT !Story:Your computer has a failure !!!Now it's HIM who asks YOU to compute !!!----------------------------------------------Type exit, quit or bye to stop this program.--------------------------------------------------------------------------------------------Please push [ENTER] to help your confused CPU.Gg, hf gl !!!----------------------------------------------
----------------------------------------------Current difficulty level:----------------------------------------------addition=1substraction=1multiplication=1division=1 ----------------------------------------------Choose your computation:1 addition2 substraction3 multiplication4 division5 mixed----------------------------------------------http://boards.openpandora.org/index.php/topic/11208-2012-2013-dragonbox-competition-evalmaster-original-game/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
January 9th, 2013, 14:13 Posted By: wraggster
_wb_ has posted an entry into the DragonBox Coding Competition:
For the 2012-2013 DragonBox coding compo, I'm going to participate with an improved version of Microbes. In this thread I'll document the new stuff as I'm adding it. The version on the repo is 0.8, but the latest release before the compo was 1.0rc2, which is available here: http://boards.openpa...140#entry189906
Compared to the 0.8 repo version, the 1.0rc2 didn't have that much really new stuff, it had mainly some bugfixes and minor improvements like better level previews in the main menu.
So what will be new in the compo version?
- Highscores! (local ones, no global highscores because it's impossible to prevent cheating and I don't want to make the game need an internet connection and set up a server and all that). For each level, you can get 1 to 5 stars, depending on the difficulty setting (5 stars for insane, 1 star for easy, no stars for very easy and trivial). If you don't use the "show paths" and "build while paused" options, it's called "advanced mode" and you get golden stars. Otherwise it's called "simple mode" and you get silver stars. You only get the stars if you complete the level (duh), but even if you don't complete it, you can get a highscore based on how many epidemics (waves) you survived. The highscore also records how many lives and how much energy you have left at the end, so even if you already have the gold stars, you can still try to improve your highscore. There is a new screen (in the "Information" submenu) to view your highscores, and the silver/gold stars are also shown in the main menu (in the level previews).
- Cool down time between epidemics: Previously the epidemics (waves) would keep coming one after another, so it felt like one long wave. Now there is some time between waves, depending on the difficulty setting. In "insane" nothing changes (no break between waves), in the other difficulties there is a waiting time (the harder, the less time), and in "trivial" and "very easy", the next wave only starts when all microbes from the current wave are killed. This makes "trivial" and "very easy" much easier, so to compensate these difficulty settings are made slightly harder than before (in terms of microbe HP/damage/speed scaling factors)
- Help screens: This is still work in progress, but some improvements have already been made. The help screen used to be just a list of the enemy microbes with their stats, and a very compact representation of the units tech tree (without any info, just the icons). Now the help screen will consist of several panels: one for the microbes, one for your own units (a scrollable list, showing detailed stats), and one to explain the game controls (Christoph.Krn has offered to help me with that one).
- "Mutated" microbes: There are 3 new microbes, which are "mutated" versions of existing microbes. Besides having better stats (more hp/dmg/speed), they are also "smarter": instead of taking simply the shortest path to the destination, they take a path that tries to avoid taking damage from your units. So they might take a significant detour if that means they get no or less damage. They also avoid poisoned terrain if they can. The mutated microbes are implement, but it's currently work in progress to make some new levels in which they occur.
- Replays: This is still work in progress. The idea is that at the end of a game (whether you lose or win) you can save a recording of the game. You can then replay the recording, with fast-forward and pause. The replay files are small files, stored in appdata so you can relatively easily share them with others.
That's it for now. Of course I'm open to further suggestions and feedback. Thanks to everyone for all the suggestions so far! Most of the stuff mentioned above was based on forum suggestions, I really appreciate that!
http://boards.openpandora.org/index....ompo-microbes/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
January 9th, 2013, 14:08 Posted By: wraggster
PMprog has posted an entry into the DragonBox Coding Competition:
I started writing this as part of the community game conversation that went on, but as nobody else was interested in C++, I placed it on the shelf of incomplete projects.
Anyway, with my inability to get a working Allegro 5 for the Pandora, I might dust this off, finish the P01 engine, and make the Trigger Happy game.
Here's a sample of the tech I got up to
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
January 9th, 2013, 14:05 Posted By: wraggster
Over at the Openpandora Forums Evil Dragon has started a new coding competition for Open Consoles, heres his news:
Welcome to the DragonBox Coding competition - a competition aimed at OpenSource handhelds Pandora, GCW Zero, GPH Caanoo or GPH WIZ - but other systems can profit from it as well.
The competition will end on February 15th, 11:59pm, UST, so use the upcoming holidays to code, code and code />
You can either upload your entry whereever you like and send us a link afterwards or use our own FTP Server.
We will give you details about the eMail and FTP Server end of January in this thread.
The entries should be included in a way that makes it as easily as possible for the user to play it (i.e., for the Pandora, create a PND, for the Caanoo, include the INI-Files, etc.)
We like to encourage OpenSource entries - but you can also participate if you don't want to release your sourcecode.
OpenSource entries will simply get a little bonus when they win />
There are various categories each with its own prizes - you can enter as many entries you like in any of the categories.
The categories are:
* Application *
This can be any application you think might be useful.
A browser, Mediaplayer, PDA, Calculator, etc.
It can be port or something completely new.
It can also be a something like a port of a full OS distribution, ready to be installed on one or more of the above mentioned handhelds.
* Emulator *
This can be an improved version of an already existing emulator, a totally new emulator or a port of an existing emulator that didn't exist on any of the above mentioned handhelds yet.
* Original Game *
A game written by yourself (or a small team), either new or an improved version or port of a game you have written already.
* Ported Game *
A port of an already existing game that is either vastly improved from a previous port or didn't exist yet on any of the above mentioned handhelds.
Rules and guidelines:
1. It's totally fine if your entry has already been released for the system before December 1st, 2012, as long as your competition entry will be an improved version.
2. You can do public beta tests, if you like and get feedback to improve your entry until the deadline.
3. There's no need to include an annoying splash screen, but the competition logo has to be somewhere in the entry (corner of the title screen, credits screen, etc.) The competition logo will be made available later in this thread.
4. You have to include at least one compiled version that runs on one of the above mentioned handhelds. To make the game available to as many users as possible, it would be great if you could either release versions for as many systems as possible or release the sourcecode. In case you include your sourcecode and win a prize, you'll get a few bucks extra.
5. Judging will be done by selected members of the community and by the community itself (a poll here on the boards). The results of the selected jury and the community will be weighted 50/50 for the final result.
Here are the prizes:
1. A 200 EUR voucher for www.dragonbox.de (250 EUR if the source is released)
2. A 100 EUR voucher for www.dragonbox.de (150 EUR if the source is released)
3. A 64GB SDHC Card for www.dragonbox.de (+ 50 EUR voucher if the source is released)
Each category has these prizes (so that's 4x a 200 EUR voucher, 4x a 100 EUR voucher and 4x an SDHC Card).
Additionally, there will be community prize pots:
Community members can throw in money into the different categories as well.
The amount of money in these prize pots will be evenly shared.
Happy coding!
The Community Prize Pots
If you want to donate some money into a prize pot, please use PayPal to do so.
Send your amount to: donation@openpandora.org
IMPORTANT: When sending the money, include the category/categories in the comments field!
For example, you could donate 10 EUR into the pot with the following comment: "7 EUR for Original Game, 3 EUR for Ported Game"
I'll update the current prize pot amount weekly here in this thread.
http://boards.openpandora.org/index....nd-guidelines/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
January 8th, 2013, 17:01 Posted By: PSPReview

Newly released/updated for the Caanoo
Abbaye des Morts is a freeware game made by LocoMalito (with the help of Gryzor87 in music side) in 2010.This is a port of this game to GNU/Linux systems. Is written in C code with the help of SDL libraries.The code is licensed under GNU GPL version 3, so anyone can download, see, change and redistributed the code.Link at Locomalito web page http://www.locomalito.com/abbaye_des_morts.phpLink at the source authors of this remake http://code.google.com/p/abbaye-for-linux/ by nevat and doragasuHere is a Caanoo recompiled version by me (farox). I have added button control and created a package for caanoo.The controls are PAD = Move directions left/right/down (to crouch) ..up is not implementedX = jump and start the gameHELP1 = change gfx from 8 bit from 16 bitY = in the main menu show info of the game.The game is a little bit slow on caanoo but is playable.
Download Here
Check out our Alternative Handheld Website, if your seeing this from the forum or an rss feed here --> http://ngage.dcemu.co.uk/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
January 8th, 2013, 02:40 Posted By: PSPReview

Newly released/updated for the Caanoo
These are skins for the main screen and select screen. If anybody wants me too create more for a certain game just leave comments.
Download Here
Check out our Alternative Handheld Website, if your seeing this from the forum or an rss feed here --> http://ngage.dcemu.co.uk/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
January 7th, 2013, 14:24 Posted By: wraggster
JustBurn has released a new version of his Pokemini Emulator for Dreamcast, PSP, DS, Dingoo & Wiz
Portable homebrew-emulator for Pokémon-Mini.
0.5.x features a debugger and "sync cycles" option which allow improving performance (at cost of accuracy) along with many other features, improvements and new platforms
0.5.3 Changes
- Fixed command-line parsing which caused problems with lastest GCC
- Directory '.' no longer listed
- Configurations now save the directory of the last ROM loaded
- Improved support on color PRC (now works on framebuffer and LCD)
- - Added read/write VMU support
- - EEPROM write disabled by default
- - Fixed "Add watchpoint at..." in Memory Viewer
- - Added symbols list window
- - Added "Go to cartridge IRQ" with ability to decode the address
- - Middle and Right click now set breakpoint/watchpoint
- - Go to address/IRQ now highlight the location
- - Added autorun .min after load
- - Fixed offset of CE jump instructions
- NDS Only: Removed real battery status
Downloads attached
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
January 6th, 2013, 22:34 Posted By: wraggster
News from CraigiX about the iControlPad 2
Christmas iCP2 update with photos, finally we have a working backlit keymat! Now we can actually book mass production!
http://t.co/1wvBsGrm
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
December 30th, 2012, 11:40 Posted By: PSPReview

Newly released/updated for the Wiz
Miniapp para wiz donde podremos usar nuestra wiz para el juego de las sillas.Conecta la wiz a un altavoz o a tu tele y comienza a bailar alrededor de las sillas pero ojo, tendras que sentarte cuando pare la musica y si te quedas sin silla quedaras eliminado.Tambien sirve para el juego de la escoba.
Download Here
Check out our Wiz News Website, if your seeing this from the forum or an rss feed here --> http://ngage.dcemu.co.uk/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
December 2nd, 2012, 19:32 Posted By: jvilla1983
A new start-up called EnGeniux announced its next generation autonomous game console called OTON. The OTON console is the first system to automatically create games without human programming. The OTON platform is an enormous technical leap forward for game consoles. The system will create games autonomously using its built-in Game Creation Engine. Based on either the system or end-user protocol requirements, the system can produce unlimited game content nonstop. The system will possess the ability to create over a quadrillion game levels, characters and physics configurations upon launch, a new benchmark current or future consoles cannot match.
The system's artificial intelligence will also challenge the most elite gamers in ways never imagined with special physics and in-game challenges. OTON gives gamers unlimited OTON exclusive quality games forever, for free, for life!
The OTON is the product of three years of hard work by Derrick Samuels and his staff, the same people behind the EVO Smart Console. The OTON will not only be able to play Linux and Android games, but will also be able to play games created by users in it's propriatory format. The hardware is based around an ARM Cortex A9 Quad Core 1.2GHZ CPU with 2GB of memory. One of the coolest aspects other than the technology and algorithms involved is that game developers can earn 100% revenue from their games and build basic games or demo levels for free by using the OTON platform.
The start-up is seeking to crowdsource fund the project at www.otonx.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
November 29th, 2012, 07:40 Posted By: PSPReview
Newly released for the GP2X
This demo was first shown at @Recursion 2012 held in University Concordia, Montreal (Quebec), Canada on November 24, 2012. Ranked #1 at the party in the DEMO category..Code: F-Cycles/Quebarium, Luis/DESiRE^TRSI, Scali/DESiRE.Graphics: Alien/PDX, Kenet/BRS.Modeling: Maali/DESiRE.Music: TronicSynth/Quebarium.Organizer: Ramon B5/DESiRE
Download Here
Check out our GP2X Website, if your seeing this from the forum or an rss feed here --> http://gp2x-emulation.dcemu.co.uk/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
November 26th, 2012, 14:11 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game [COLOR=blue !important][COLOR=blue !important]engine[/COLOR][/COLOR], which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3732 | utunnels | 2012-11-24 18:21:42 -0500 (Sat, 24 Nov 2012) | 1 line
Changed paths:
M /engine/openborscript.c
Add quake to level property.
Download Via Comments and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
« prev 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
next » |
|
|